]> Dogcows Code - chaz/carfire/blobdiff - CarFire/CarFire/CarFire/IScreenManager.cs
Implemented the base architecture we are bound to because of how the network code...
[chaz/carfire] / CarFire / CarFire / CarFire / IScreenManager.cs
diff --git a/CarFire/CarFire/CarFire/IScreenManager.cs b/CarFire/CarFire/CarFire/IScreenManager.cs
new file mode 100644 (file)
index 0000000..1b15e20
--- /dev/null
@@ -0,0 +1,19 @@
+using System;\r
+using System.Collections.Generic;\r
+using System.Linq;\r
+using System.Text;\r
+using Microsoft.Xna.Framework;\r
+using Microsoft.Xna.Framework.Content;\r
+using Microsoft.Xna.Framework.Graphics;\r
+using Microsoft.Xna.Framework.Input;\r
+\r
+namespace CarFire\r
+{\r
+    public interface IScreenManager\r
+    {\r
+        void LoadContent(ContentManager contentManager, GraphicsDeviceManager graphics);\r
+        void UnloadContent();\r
+        long Update(GameTime gameTime, NetworkManager networkGame);\r
+        long Draw(SpriteBatch spriteBatch);\r
+    }\r
+}\r
This page took 0.021847 seconds and 4 git commands to generate.