- charModel = contentManager.Load<Texture2D>("deselectBox"); //change to charModel when designed\r
- projectileModel = contentManager.Load<Texture2D>("emptySelectBox"); //change to a projectile model later\r
+ charModel = contentManager.Load<Texture2D>("cs"); //change to charModel when designed\r
+ projectileModel = contentManager.Load<Texture2D>("projectile"); //change to a projectile model later\r