- keysPressed = new List<Keys>[4];\r
- keysReleased = new List<Keys>[4];\r
- mouseLocationX = new int[4];\r
- mouseLocationY = new int[4];\r
- mouseLocationChanged = new bool[4];\r
- mousePressed = new bool[4];\r
- mousePressedChanged = new bool[4];\r
- for (int i = 0; i < 4; i++)\r
- keysPressed[i] = new List<Keys>();\r
- for (int i = 0; i < 4; i++)\r
- keysReleased[i] = new List<Keys>();\r
+ KeysPressed = new List<Keys>[numPlayers];\r
+ KeysReleased = new List<Keys>[numPlayers];\r
+ IsMouseLocationChanged = new bool[numPlayers];\r
+ MousePressed = new bool[numPlayers];\r
+ IsMousePressedChanged = new bool[numPlayers];\r
+ for (int i = 0; i < numPlayers; i++) KeysPressed[i] = new List<Keys>();\r
+ for (int i = 0; i < numPlayers; i++) KeysReleased[i] = new List<Keys>();\r