]> Dogcows Code - chaz/carfire/blobdiff - CarFire/CarFire/CarFire/Game.cs
AI initial calculations almost done, still a few small bugs. Used to determine lines...
[chaz/carfire] / CarFire / CarFire / CarFire / Game.cs
index c2a7aafadf8e0f58cea4b86fa33b07205e3101e9..f91882e047c08f85e578ec0e3716d3cce5986d9d 100644 (file)
@@ -27,7 +27,7 @@ namespace CarFire
         public List<Projectile> mProjectiles = new List<Projectile>();\r
         public Player[] mCharacters;\r
         public Display mDisplay;\r
-\r
+        public AI AIData;\r
         #endregion\r
 \r
 \r
@@ -369,6 +369,8 @@ namespace CarFire
             State.Map.Tilemap = tilemap;\r
             State.Entities = State.Map.GetAllEntities(this);\r
 \r
+            State.AIData = new AI(this);\r
+\r
             /*\r
             mPlayers.Clear();\r
             for (int i = 0; i < PlayerIdentifiers.Length; i++)\r
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