]> Dogcows Code - chaz/carfire/blobdiff - CarFire/CarFire/CarFire/Game.cs
Fixed path finder thrown exception when finding a path to the cell you are already at.
[chaz/carfire] / CarFire / CarFire / CarFire / Game.cs
index 38088419c59db8bebb2c20f097cbe56102e11f4c..45b79d16901a653e8bcd1038075c8766d7fc4086 100644 (file)
@@ -25,7 +25,7 @@ namespace CarFire
         public Map Map;\r
         public List<IEntity> Entities = new List<IEntity>();\r
         public List<Projectile> mProjectiles = new List<Projectile>();\r
-        public Player[] mCharacters = new Player[4];\r
+        public Player[] mCharacters;\r
         public Display mDisplay;\r
 \r
         #endregion\r
@@ -42,6 +42,8 @@ namespace CarFire
             mNumberOfPlayers = numPlayers;\r
             mFrameNumber = 0;\r
 \r
+            mCharacters = new Player[numPlayers];\r
+\r
             mIsGameOver = new bool[numPlayers];\r
             mIsTerminated = new bool[numPlayers];\r
 \r
@@ -223,7 +225,7 @@ namespace CarFire
                 foreach (IEntity entity in State.Entities)\r
                 {\r
                     Point coordinates = entity.Coordinates;\r
-                    grid[coordinates.X, coordinates.Y] = true;\r
+                    if (State.Map.IsCellOpen(coordinates)) grid[coordinates.X, coordinates.Y] = false;\r
                 }\r
                 return grid;\r
             }\r
@@ -233,13 +235,29 @@ namespace CarFire
 \r
 \r
         #region Public Methods\r
-        public bool IsCellOpen(Point point)\r
+\r
+        public IEntity GetEntityAtCoordinates(Point point)\r
         {\r
-            if (!State.Map.IsCellOpen(point)) return false;\r
             foreach (IEntity entity in State.Entities)\r
             {\r
-                if (entity.Coordinates == point) return false;\r
+                if (entity.Coordinates == point) return entity;\r
+            }\r
+            return null;\r
+        }\r
+\r
+        public Player GetPlayerAtCoordinates(Point point)\r
+        {\r
+            foreach (Player player in State.mCharacters)\r
+            {\r
+                if (player != null && player.Coordinates == point) return player;\r
             }\r
+            return null;\r
+        }\r
+\r
+        public bool IsCellOpen(Point point)\r
+        {\r
+            if (!State.Map.IsCellOpen(point)) return false;\r
+            if (GetEntityAtCoordinates(point) != null) return false;\r
             return true;\r
         }\r
 \r
@@ -311,7 +329,7 @@ namespace CarFire
             State.mDisplay = new Display(this);\r
             State.mDisplay.LoadContent(mContentManager);\r
 \r
-            State.Map = mContentManager.Load<Map>("Maps/stable");\r
+            State.Map = mContentManager.Load<Map>("Maps/level1");\r
             State.Entities = State.Map.GetAllEntities(this);\r
             Map.DefaultTile = mContentManager.Load<Texture2D>("default");\r
 \r
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