[metadata]\r
author = Chaz McGarvey\r
levelname = Sandbox\r
- type = Campaign\r
+ type = Campaign\r
dimensions = [80,21]\r
- tileset = FuturisticBuilding\r
- numplayers = <1-4>\r
+ tileset = FuturisticBuilding\r
+ numplayers = <1,4>\r
\r
[A]\r
- entity = SaberMonster\r
+ entity = SaberMonster\r
path = [1,1] [5,6] wait(5) [45,2]\r
loop = true\r
[B]\r
; Function ideas:\r
; has(entity) Player has given entity in his inventory.\r
; wait(seconds) Pause for some number of seconds.\r
-; remove(entity) Remove an entity from the game.\r
+; remove(entity) Remove entities of a certain type from the game.\r
; remove(coord) Remove whatever is at the given coordinates.\r
-; create(entity, coord) Create an entity at some location\r
+; create(entity, coord) Create an entity at some location.\r
+; play(soundname) Play a sound.\r
\r
[maptable]\r
+------------------------------------------------------------------------------+\r
; [-+|] Place wall segments.\r
; [1-4] Identify the player starting positions.\r
; [A-Za-z] Place a defined game entity.\r
+\r
+; vi:ft=dosini\r