]> Dogcows Code - chaz/carfire/blobdiff - CarFire/CarFire/CarFire/Content/Maps/sandbox.cfmap
modified leveleditor documentation
[chaz/carfire] / CarFire / CarFire / CarFire / Content / Maps / sandbox.cfmap
similarity index 88%
rename from CarFire/leveleditor/sandbox.ini
rename to CarFire/CarFire/CarFire/Content/Maps/sandbox.cfmap
index 97c0198b3eb4f979601cccc6d880c9993ee775ef..f537127a2342610d807b6d2c8cb89064a6c92d26 100644 (file)
@@ -6,13 +6,13 @@
 [metadata]\r
        author = Chaz McGarvey\r
        levelname = Sandbox\r
-    type = Campaign\r
+       type = Campaign\r
        dimensions = [80,21]\r
-    tileset = FuturisticBuilding\r
-    numplayers = <1-4>\r
+       tileset = FuturisticBuilding\r
+       numplayers = <1,4>\r
 \r
 [A]\r
-    entity = SaberMonster\r
+       entity = SaberMonster\r
        path = [1,1] [5,6] wait(5) [45,2]\r
        loop = true\r
 [B]\r
 ; Function ideas:\r
 ; has(entity)           Player has given entity in his inventory.\r
 ; wait(seconds)         Pause for some number of seconds.\r
-; remove(entity)        Remove an entity from the game.\r
+; remove(entity)        Remove entities of a certain type from the game.\r
 ; remove(coord)         Remove whatever is at the given coordinates.\r
-; create(entity, coord) Create an entity at some location\r
+; create(entity, coord) Create an entity at some location.\r
+; play(soundname)       Play a sound.\r
 \r
 [maptable]\r
 +------------------------------------------------------------------------------+\r
@@ -53,3 +54,5 @@
 ; [-+|]     Place wall segments.\r
 ; [1-4]     Identify the player starting positions.\r
 ; [A-Za-z]  Place a defined game entity.\r
+\r
+; vi:ft=dosini\r
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