]> Dogcows Code - chaz/carfire/blobdiff - CarFire/CarFire/CarFire/Content/Content.contentproj
Fixed path finder thrown exception when finding a path to the cell you are already at.
[chaz/carfire] / CarFire / CarFire / CarFire / Content / Content.contentproj
index f2f8c3f63e156a38ce89053dd1ff2e6d8c022807..971b51653e262f671361b7f1bee567b4274523de 100644 (file)
@@ -1,4 +1,4 @@
-<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">\r
+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">\r
   <PropertyGroup>\r
     <ProjectGuid>c115bbca-d6fd-42af-b2a1-3e895808bc14</ProjectGuid>\r
     <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>\r
       <Private>False</Private>\r
     </Reference>\r
   </ItemGroup>\r
+  <ItemGroup>\r
+    <Compile Include="checkedBox.png">\r
+      <Name>checkedBox</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+  </ItemGroup>\r
+  <ItemGroup>\r
+    <Compile Include="deselectBox.png">\r
+      <Name>deselectBox</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+  </ItemGroup>\r
+  <ItemGroup>\r
+    <Compile Include="selectGameScreen.png">\r
+      <Name>selectGameScreen</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+  </ItemGroup>\r
+  <ItemGroup>\r
+    <Compile Include="menuItem.png">\r
+      <Name>menuItem</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+  </ItemGroup>\r
+  <ItemGroup>\r
+    <Compile Include="menuFont.spritefont">\r
+      <Name>menuFont</Name>\r
+      <Importer>FontDescriptionImporter</Importer>\r
+      <Processor>FontDescriptionProcessor</Processor>\r
+    </Compile>\r
+  </ItemGroup>\r
+  <ItemGroup>\r
+    <Compile Include="InstructionFont.spritefont">\r
+      <Name>InstructionFont</Name>\r
+      <Importer>FontDescriptionImporter</Importer>\r
+      <Processor>FontDescriptionProcessor</Processor>\r
+    </Compile>\r
+  </ItemGroup>\r
+  <ItemGroup>\r
+    <Compile Include="emptySelectBox.png">\r
+      <Name>emptySelectBox</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+  </ItemGroup>\r
+  <ItemGroup>\r
+    <Compile Include="cs.png">\r
+      <Name>cs</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+  </ItemGroup>\r
+  <ItemGroup>\r
+    <Compile Include="background.png">\r
+      <Name>background</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+  </ItemGroup>\r
+  <ItemGroup>\r
+    <Compile Include="spotlight.png">\r
+      <Name>spotlight</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+  </ItemGroup>\r
+  <ItemGroup>\r
+    <ProjectReference Include="..\..\MapProcessorLib\MapProcessorLib.csproj">\r
+      <Project>{EA5996C5-17A9-4827-AAB8-884B476B62EE}</Project>\r
+      <Name>MapProcessorLib</Name>\r
+    </ProjectReference>\r
+  </ItemGroup>\r
+  <ItemGroup>\r
+    <Compile Include="Maps\sandbox.cfmap">\r
+      <Name>sandbox</Name>\r
+    </Compile>\r
+  </ItemGroup>\r
+  <ItemGroup>\r
+    <Compile Include="default.png">\r
+      <Name>default</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+  </ItemGroup>\r
+  <ItemGroup>\r
+    <Compile Include="Maps\level1.cfmap">\r
+      <Name>level1</Name>\r
+      <Importer>MapImporter</Importer>\r
+      <Processor>PassThroughProcessor</Processor>\r
+    </Compile>\r
+  </ItemGroup>\r
+  <ItemGroup>\r
+    <Compile Include="projectile.bmp">\r
+      <Name>projectile</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+  </ItemGroup>\r
+  <ItemGroup>\r
+    <Compile Include="Maps\maze.cfmap">\r
+      <Name>maze</Name>\r
+      <Importer>MapImporter</Importer>\r
+      <Processor>PassThroughProcessor</Processor>\r
+    </Compile>\r
+  </ItemGroup>\r
+  <ItemGroup>\r
+    <Compile Include="Maps\colosseum.cfmap">\r
+      <Name>colosseum</Name>\r
+      <Importer>MapImporter</Importer>\r
+      <Processor>PassThroughProcessor</Processor>\r
+    </Compile>\r
+  </ItemGroup>\r
+  <ItemGroup>\r
+    <Compile Include="graphics\blueDemonAttackDieStand.png">\r
+      <Name>blueDemonAttackDieStand</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+    <Compile Include="graphics\blueDemonWalk.png">\r
+      <Name>blueDemonWalk</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+    <Compile Include="graphics\darkBlueDemonAttackDieStand.png">\r
+      <Name>darkBlueDemonAttackDieStand</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+    <Compile Include="graphics\darkGreenDemonAttackDieStand.png">\r
+      <Name>darkGreenDemonAttackDieStand</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+    <Compile Include="graphics\darkGreenDemonWalk.png">\r
+      <Name>darkGreenDemonWalk</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+    <Compile Include="graphics\greenDemonAttackDieStand.png">\r
+      <Name>greenDemonAttackDieStand</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+    <Compile Include="graphics\greenDemonWalk.png">\r
+      <Name>greenDemonWalk</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+    <Compile Include="graphics\meleeAttack.png">\r
+      <Name>meleeAttack</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+    <Compile Include="graphics\meleeDying.png">\r
+      <Name>meleeDying</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+    <Compile Include="graphics\meleeExplosion.png">\r
+      <Name>meleeExplosion</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+    <Compile Include="graphics\meleeStanding.png">\r
+      <Name>meleeStanding</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+    <Compile Include="graphics\meleeWalking.png">\r
+      <Name>meleeWalking</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+    <Compile Include="graphics\monsterAttack.png">\r
+      <Name>monsterAttack</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+    <Compile Include="graphics\monsterMove.png">\r
+      <Name>monsterMove</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+    <Compile Include="graphics\monsterStandAndDying.png">\r
+      <Name>monsterStandAndDying</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+    <Compile Include="graphics\pinkDemonAttackDieStand.png">\r
+      <Name>pinkDemonAttackDieStand</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+    <Compile Include="graphics\pinkDemonWalk.png">\r
+      <Name>pinkDemonWalk</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+    <Compile Include="graphics\Portrait 02.BMP">\r
+      <Name>Portrait 02</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+    <Compile Include="graphics\Portrait 07.BMP">\r
+      <Name>Portrait 07</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+    <Compile Include="graphics\rangeAttack.png">\r
+      <Name>rangeAttack</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+    <Compile Include="graphics\rangeAttack2.png">\r
+      <Name>rangeAttack2</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+    <Compile Include="graphics\rangeDying.png">\r
+      <Name>rangeDying</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+    <Compile Include="graphics\rangeExplosion.png">\r
+      <Name>rangeExplosion</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+    <Compile Include="graphics\rangeStanding.png">\r
+      <Name>rangeStanding</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+    <Compile Include="graphics\rangeWalking.png">\r
+      <Name>rangeWalking</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+    <Compile Include="graphics\veryDarkBlueDemonWalk.png">\r
+      <Name>veryDarkBlueDemonWalk</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+    <Compile Include="graphics\wallAndFloorTiles.png">\r
+      <Name>wallAndFloorTiles</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+    <Compile Include="graphics\wallAndFloorTilesNoEdgeScale.png">\r
+      <Name>wallAndFloorTilesNoEdgeScale</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+    <Compile Include="graphics\yellowDemonAttackDieStand.png">\r
+      <Name>yellowDemonAttackDieStand</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+    <Compile Include="graphics\yellowDemonWalk.png">\r
+      <Name>yellowDemonWalk</Name>\r
+      <Importer>TextureImporter</Importer>\r
+      <Processor>TextureProcessor</Processor>\r
+    </Compile>\r
+  </ItemGroup>\r
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v3.0\Microsoft.Xna.GameStudio.ContentPipeline.targets" />\r
-\r
   <!-- To modify your build process, add your task inside one of the targets below and uncomment it. \r
        Other similar extension points exist, see Microsoft.Common.targets.\r
   <Target Name="BeforeBuild">\r
   <Target Name="AfterBuild">\r
   </Target>\r
   -->\r
-\r
-</Project>\r
+</Project>
\ No newline at end of file
This page took 0.025913 seconds and 4 git commands to generate.