2 using System.Collections.Generic;
5 using Microsoft.Xna.Framework.Net;
6 using System.Diagnostics;
7 using Microsoft.Xna.Framework.GamerServices;
8 using Microsoft.Xna.Framework.Graphics;
9 using Microsoft.Xna.Framework;
10 using Microsoft.Xna.Framework.Input;
11 using Microsoft.Xna.Framework.Content;
13 namespace CS_3505_Project_06
15 public class lobbyGUI : ILobby
22 Texture2D selectGameScreen;
24 Vector2 backgroundPos;
26 Vector2 spotLightCenter;
30 Vector2 spotLightVelocity;
38 Texture2D deselectBox;
39 Texture2D emptySelectBox;
46 Vector2 createGamePos;
47 string createGameText;
51 Vector2 returnToMainPos;
52 string returnToMainText;
54 KeyboardState previousKeyboardState;
55 KeyboardState currentKeyboardState;
57 GamerCollection<NetworkGamer> players;
58 LocalNetworkGamer localPlayer;
59 AvailableNetworkSessionCollection availableSessions;
62 int selectedSessionIndex;
64 private enum lobbyState
72 lobbyState currentState;
76 currentState = lobbyState.Welcome;
77 selectedSessionIndex = 0;
81 public void LoadContent(ContentManager contentManager, GraphicsDeviceManager graphics)
83 background = contentManager.Load<Texture2D>("background");
84 spotLight = contentManager.Load<Texture2D>("spotlight");
85 cs = contentManager.Load<Texture2D>("cs");
86 selectGameScreen = contentManager.Load<Texture2D>("selectGameScreen");
87 backgroundPos = new Vector2(0f, 0f);
88 spotLightPos = new Vector2(100f, graphics.GraphicsDevice.Viewport.Height - 98);
89 spotLightCenter = new Vector2(800f, 800f);
90 spotLightVelocity = new Vector2(-100, 33);
91 csPos = new Vector2(10f, graphics.GraphicsDevice.Viewport.Height - 98);
93 zero = new Vector2(0, 0);
95 MaxX = graphics.GraphicsDevice.Viewport.Width;
97 MaxY = graphics.GraphicsDevice.Viewport.Height;
100 scale = MaxX / 1600f;
103 checkedBox = contentManager.Load<Texture2D>("checkedBox");
104 deselectBox = contentManager.Load<Texture2D>("deselectBox");
105 emptySelectBox = contentManager.Load<Texture2D>("emptySelectBox");
106 menuItem = contentManager.Load<Texture2D>("menuItem");
111 menuFont = contentManager.Load<SpriteFont>("menuFont");
112 createGamePos = new Vector2(100f, MaxY / 3);
113 createGameText = "Create Game";
114 selected = createGameText;
116 findGamePos = new Vector2(100f, (MaxY / 3) + 60);
117 findGameText = "Find Game";
119 returnToMainPos = new Vector2(MaxX / 2, MaxY - 120);
120 returnToMainText = "press [ X ] to return to main menu";
125 public void UnloadContent()
130 public long Update(GameTime gameTime, NetworkGame networkGame)
133 UpdateSpotLight(gameTime);
134 currentKeyboardState = Keyboard.GetState();
136 if (networkGame.sessionExists())
138 players = networkGame.NetworkGamers;
142 switch (currentState)
144 case lobbyState.Welcome:
145 if (selected == createGameText)
147 if (currentKeyboardState.IsKeyDown(Keys.Enter) && previousKeyboardState.IsKeyUp(Keys.Enter))
148 currentState = lobbyState.CreateGame;
149 if (currentKeyboardState.IsKeyDown(Keys.Down))
150 selected = findGameText;
154 if (currentKeyboardState.IsKeyDown(Keys.Enter) && previousKeyboardState.IsKeyUp(Keys.Enter))
155 currentState = lobbyState.FindGame;
156 if (currentKeyboardState.IsKeyDown(Keys.Up))
157 selected = createGameText;
161 case lobbyState.CreateGame:
162 if (currentKeyboardState.IsKeyDown(Keys.X) && previousKeyboardState.IsKeyUp(Keys.X))
164 currentState = lobbyState.Welcome;
166 if (networkGame.sessionExists())
169 networkGame.LeaveSession();
172 if (currentKeyboardState.IsKeyDown(Keys.Y) && previousKeyboardState.IsKeyUp(Keys.Y))
174 currentState = lobbyState.Connected;
175 networkGame.CreateSession(4);
179 case lobbyState.FindGame:
180 if (currentKeyboardState.IsKeyDown(Keys.X) && previousKeyboardState.IsKeyUp(Keys.X))
182 currentState = lobbyState.Welcome;
185 availableSessions = networkGame.FindSessions();
186 if (availableSessions != null)
188 networkGame.JoinSession(availableSessions[0]);
189 currentState = lobbyState.Connected;
191 availableSessions.Dispose();
192 availableSessions = null;
196 case lobbyState.Connected:
197 if (currentKeyboardState.IsKeyDown(Keys.X) && previousKeyboardState.IsKeyUp(Keys.X))
200 if (networkGame.sessionExists())
203 networkGame.LeaveSession();
205 currentState = lobbyState.Welcome;
207 if (currentKeyboardState.IsKeyDown(Keys.R) && previousKeyboardState.IsKeyUp(Keys.R))
208 networkGame.LocalGamer.IsReady = true;
210 if (networkGame.sessionExists())
212 localPlayer = networkGame.LocalGamer;
213 players = networkGame.NetworkGamers;
217 foreach (NetworkGamer p in players)
218 if (p.IsReady == false)
224 if(allReady && players.Count == 2 && localPlayer == players[0])
226 if (currentKeyboardState.IsKeyDown(Keys.B) && previousKeyboardState.IsKeyUp(Keys.B))
228 networkGame.StartGame();
233 currentState = lobbyState.Welcome;
238 previousKeyboardState = Keyboard.GetState();
244 /// Draws the lobby GUI. Has different states for difference menu configurations
246 public long Draw(SpriteBatch spriteBatch)
248 spriteBatch.Draw(background, backgroundPos, null, Color.White, 0, zero, scale, SpriteEffects.None, 0);
249 spriteBatch.Draw(cs, csPos, null, Color.White, 0, zero, 0.5f, SpriteEffects.None, 0);
250 spriteBatch.Draw(spotLight, spotLightPos, null, Color.White, 0, spotLightCenter, 1f, SpriteEffects.None, 0);
252 switch (currentState)
254 case lobbyState.Welcome:
255 spriteBatch.DrawString(menuFont, "press [ Home ] to login", new Vector2(350, 20), Color.LightGray, 0f, zero, .6f, SpriteEffects.None, 0.5f);
256 if (selected == createGameText)
257 spriteBatch.DrawString(menuFont, createGameText, createGamePos, Color.Red, 0, zero, 1f, SpriteEffects.None, 0.5f);
259 spriteBatch.DrawString(menuFont, createGameText, createGamePos, Color.Gray, 0, zero, 1f,SpriteEffects.None, 0.5f);
260 if (selected == findGameText)
261 spriteBatch.DrawString(menuFont, findGameText, findGamePos, Color.Red, 0, zero, 1f, SpriteEffects.None, 0.5f);
263 spriteBatch.DrawString(menuFont, findGameText, findGamePos, Color.Gray, 0, zero, 1f, SpriteEffects.None, 0.5f);
266 case lobbyState.CreateGame:
267 DrawPlayerList(spriteBatch);
268 spriteBatch.DrawString(menuFont, "You are now the Host!", new Vector2(MaxX / 2, MaxY / 3), Color.White, 0f, zero, .7f, SpriteEffects.None, 0.5f);
269 spriteBatch.DrawString(menuFont, "press: Y to continue", new Vector2(MaxX /2, (MaxY / 3) + menuFont.LineSpacing), Color.White, 0f, zero, .6f, SpriteEffects.None, 0.5f);
270 spriteBatch.DrawString(menuFont, "X to return to main menu", new Vector2(MaxX /2 + 40, (MaxY / 3) + 2 * menuFont.LineSpacing), Color.White, 0f, zero, .6f, SpriteEffects.None, 0.5f);
274 case lobbyState.FindGame:
275 spriteBatch.Draw(selectGameScreen, backgroundPos, null, Color.White, 0, zero, scale, SpriteEffects.None, 0);
276 if(availableSessions == null)
277 spriteBatch.DrawString(menuFont, "searching for available games ....", new Vector2(150, 100), Color.Gray, 0f, zero, .7f, SpriteEffects.None, 0.5f);
278 else if (availableSessions.Count == 0)
279 spriteBatch.DrawString(menuFont, "no games currently available, searching ....", new Vector2(150, 100), Color.Gray, 0f, zero, .7f, SpriteEffects.None, 0.5f);
282 for (int sessionIndex = 0; sessionIndex < availableSessions.Count; sessionIndex++)
284 Color color = Color.Gray;
286 if (sessionIndex == selectedSessionIndex)
289 spriteBatch.DrawString(menuFont, availableSessions[sessionIndex].HostGamertag, new Vector2(150, 100 + sessionIndex * menuFont.LineSpacing), color, 0f, zero, .7f, SpriteEffects.None, 0.5f);
290 spriteBatch.DrawString(menuFont, availableSessions[sessionIndex].CurrentGamerCount + " / " + availableSessions[sessionIndex].OpenPublicGamerSlots + availableSessions[sessionIndex].OpenPrivateGamerSlots,
291 new Vector2(400, 100 + sessionIndex * menuFont.LineSpacing), color, 0f, zero, .7f, SpriteEffects.None, 0.5f);
296 case lobbyState.Connected:
297 DrawPlayerList(spriteBatch);
299 if(allReady && players.Count == 2 && localPlayer == players[0])
300 spriteBatch.DrawString(menuFont, "Press B to begin game!", new Vector2(MaxX / 2, MaxY / 2), Color.White, 0f, zero, .7f, SpriteEffects.None, 0.5f);
302 spriteBatch.DrawString(menuFont, "The game will begin soon.", new Vector2(MaxX / 2, MaxY / 2), Color.White, 0f, zero, .7f, SpriteEffects.None, 0.5f);
304 spriteBatch.DrawString(menuFont, "Waiting for ready players...", new Vector2(MaxX / 2, MaxY / 2), Color.White, 0f, zero, .7f, SpriteEffects.None, 0.5f);
311 private void UpdateSpotLight(GameTime gameTime)
313 spotLightPos = new Vector2(spotLightPos.X + spotLightVelocity.X * (float)gameTime.ElapsedGameTime.TotalSeconds,
314 spotLightPos.Y + spotLightVelocity.Y * (float)gameTime.ElapsedGameTime.TotalSeconds);
316 if (spotLightPos.X > MaxX || spotLightPos.X < MinX) //right or left wall
318 spotLightVelocity = new Vector2(spotLightVelocity.X * -1, spotLightVelocity.Y);
320 else if (spotLightPos.Y > MaxY || spotLightPos.Y < MinY) //top or bottom wall
322 spotLightVelocity = new Vector2(spotLightVelocity.X, spotLightVelocity.Y * -1);
327 private void DrawPlayerList(SpriteBatch spriteBatch)
331 Vector2 topOfList = new Vector2(MaxX / 8, MaxY / 4);
334 spriteBatch.DrawString(menuFont, "Current Players", new Vector2(topOfList.X + 15, topOfList.Y - 25), Color.White);
335 spriteBatch.DrawString(menuFont, "Command Options: to mark your self as ready", new Vector2(20, 20), Color.Gray, 0f, zero, .6f, SpriteEffects.None, 1f);
336 spriteBatch.DrawString(menuFont, "type players # to toggle chat", new Vector2(175, 40), Color.Gray, 0f, zero, .6f, SpriteEffects.None, 1f);
337 spriteBatch.DrawString(menuFont, "return to main menu", new Vector2(175, 60), Color.Gray, 0f, zero, .6f, SpriteEffects.None, 1f);
338 spriteBatch.DrawString(menuFont, "R", new Vector2(145, 20), Color.DarkGreen, 0f, zero, .6f, SpriteEffects.None, 1f);
339 spriteBatch.DrawString(menuFont, "#", new Vector2(145, 40), Color.DarkGreen, 0f, zero, .6f, SpriteEffects.None, 1f);
340 spriteBatch.DrawString(menuFont, "X", new Vector2(145, 60), Color.DarkGreen, 0f, zero, .6f, SpriteEffects.None, 1f);
343 spriteBatch.Draw(menuItem, topOfList, null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);
344 spriteBatch.Draw(menuItem, new Vector2(topOfList.X, topOfList.Y + 65), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);
345 spriteBatch.Draw(menuItem, new Vector2(topOfList.X, topOfList.Y + 130), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);
346 spriteBatch.Draw(menuItem, new Vector2(topOfList.X, topOfList.Y + 195), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);
349 spriteBatch.DrawString(menuFont, "Ready", new Vector2(topOfList.X + 5, topOfList.Y + 45), Color.DarkGray, 0f, zero, .6f, SpriteEffects.None, 1f);
350 spriteBatch.DrawString(menuFont, "Ready", new Vector2(topOfList.X + 5, topOfList.Y + 110), Color.DarkGray, 0f, zero, .6f, SpriteEffects.None, 1f);
351 spriteBatch.DrawString(menuFont, "Ready", new Vector2(topOfList.X + 5, topOfList.Y + 175), Color.DarkGray, 0f, zero, .6f, SpriteEffects.None, 1f);
352 spriteBatch.DrawString(menuFont, "Ready", new Vector2(topOfList.X + 5, topOfList.Y + 240), Color.DarkGray, 0f, zero, .6f, SpriteEffects.None, 1f);
357 spriteBatch.Draw(emptySelectBox, new Vector2(topOfList.X - 32, topOfList.Y + 35), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);
358 spriteBatch.Draw(emptySelectBox, new Vector2(topOfList.X - 32, topOfList.Y + 100), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);
359 spriteBatch.Draw(emptySelectBox, new Vector2(topOfList.X - 32, topOfList.Y + 165), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);
360 spriteBatch.Draw(emptySelectBox, new Vector2(topOfList.X - 32, topOfList.Y + 230), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);
364 if (!(players.Count >= 1 && players[0].IsReady))
365 spriteBatch.Draw(emptySelectBox, new Vector2(topOfList.X - 32, topOfList.Y + 35), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);
367 spriteBatch.Draw(checkedBox, new Vector2(topOfList.X - 32, topOfList.Y + 30), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);
368 if (!(players.Count >= 2 && players[1].IsReady))
369 spriteBatch.Draw(emptySelectBox, new Vector2(topOfList.X - 32, topOfList.Y + 100), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);
371 spriteBatch.Draw(checkedBox, new Vector2(topOfList.X - 32, topOfList.Y + 95), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);
372 if (!(players.Count >= 3 && players[2].IsReady))
373 spriteBatch.Draw(emptySelectBox, new Vector2(topOfList.X - 32, topOfList.Y + 165), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);
375 spriteBatch.Draw(checkedBox, new Vector2(topOfList.X - 32, topOfList.Y + 160), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);
376 if (!(players.Count >= 4 && players[3].IsReady))
377 spriteBatch.Draw(emptySelectBox, new Vector2(topOfList.X - 32, topOfList.Y + 230), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);
379 spriteBatch.Draw(checkedBox, new Vector2(topOfList.X - 32, topOfList.Y + 225), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);
383 spriteBatch.DrawString(menuFont, "Chat with", new Vector2(topOfList.X + 152, topOfList.Y + 45), Color.DarkGray, 0f, zero, .6f, SpriteEffects.None, 1f);
384 spriteBatch.DrawString(menuFont, "Chat with", new Vector2(topOfList.X + 152, topOfList.Y + 110), Color.DarkGray, 0f, zero, .6f, SpriteEffects.None, 1f);
385 spriteBatch.DrawString(menuFont, "Chat with", new Vector2(topOfList.X + 152, topOfList.Y + 175), Color.DarkGray, 0f, zero, .6f, SpriteEffects.None, 1f);
386 spriteBatch.DrawString(menuFont, "Chat with", new Vector2(topOfList.X + 152, topOfList.Y + 240), Color.DarkGray, 0f, zero, .6f, SpriteEffects.None, 1f);
389 Boolean chatwith = false; // change to reflect info from network, move to update and create one for each player
391 spriteBatch.Draw(deselectBox, new Vector2(topOfList.X +218, topOfList.Y + 35), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);
393 spriteBatch.Draw(checkedBox, new Vector2(topOfList.X + 218, topOfList.Y + 30), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);
396 spriteBatch.Draw(deselectBox, new Vector2(topOfList.X + 218, topOfList.Y + 100), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);
398 spriteBatch.Draw(checkedBox, new Vector2(topOfList.X + 218, topOfList.Y + 95), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);
401 spriteBatch.Draw(deselectBox, new Vector2(topOfList.X + 218, topOfList.Y + 165), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);
403 spriteBatch.Draw(checkedBox, new Vector2(topOfList.X + 218, topOfList.Y + 160), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);
406 spriteBatch.Draw(deselectBox, new Vector2(topOfList.X + 218, topOfList.Y + 230), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);
408 spriteBatch.Draw(checkedBox, new Vector2(topOfList.X + 218, topOfList.Y + 225), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);
414 for (int g = 0; g < players.Count; g++)
416 spriteBatch.DrawString(menuFont, players[g].Gamertag, new Vector2(topOfList.X + 10, topOfList.Y + 10 + 65*g), Color.White, 0f, zero, .75f, SpriteEffects.None, 1f);