]> Dogcows Code - chaz/carfire/blob - CarFire/leveleditor/sandbox.ini
Added in lobby from last project. Refactored to account for name changes. I will...
[chaz/carfire] / CarFire / leveleditor / sandbox.ini
1 ; Comments can be made with a semicolon as the first character of a line.
2 ; Blank lines are also ignored.
3 ; This is my sandbox level I will use to test against while building the
4 ; level-loading code.
5
6 [metadata]
7 author = Chaz McGarvey
8 levelname = Sandbox
9 type = Campaign
10 dimensions = [80,21]
11 tileset = FuturisticBuilding
12 numplayers = <1-4>
13
14 [A]
15 entity = SaberMonster
16 path = [1,1] [5,6] wait(5) [45,2]
17 loop = true
18 [B]
19 condition = has(key)
20 event = wait(2) remove([2,6]) remove([2,7])
21
22 ; Function ideas:
23 ; has(entity) Player has given entity in his inventory.
24 ; wait(seconds) Pause for some number of seconds.
25 ; remove(entity) Remove an entity from the game.
26 ; remove(coord) Remove whatever is at the given coordinates.
27 ; create(entity, coord) Create an entity at some location
28
29 [maptable]
30 +------------------------------------------------------------------------------+
31 | |
32 | 1 |
33 | |
34 | 2 +---- |
35 | | |
36 | 3 | |
37 | | |
38 | 4 | |
39 | | |
40 +-------------+----+ |
41 | | |
42 | | |
43 | | |
44 | | |
45 | +-------+ |
46 | |
47 | |
48 | |
49 | |
50 +------------------------------------------------------------------------------+
51
52 ; Character representations:
53 ; [-+|] Place wall segments.
54 ; [1-4] Identify the player starting positions.
55 ; [A-Za-z] Place a defined game entity.
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