]> Dogcows Code - chaz/carfire/blob - CarFire/CarFire/CharacterTestBed/Properties/AssemblyInfo.cs
began on the basic character, player, and monster classes. Also created a second...
[chaz/carfire] / CarFire / CarFire / CharacterTestBed / Properties / AssemblyInfo.cs
1 using System.Reflection;
2 using System.Runtime.CompilerServices;
3 using System.Runtime.InteropServices;
4
5 // General Information about an assembly is controlled through the following
6 // set of attributes. Change these attribute values to modify the information
7 // associated with an assembly.
8 [assembly: AssemblyTitle("CharacterTestBed")]
9 [assembly: AssemblyProduct("CharacterTestBed")]
10 [assembly: AssemblyDescription("")]
11 [assembly: AssemblyCompany("Microsoft")]
12
13 [assembly: AssemblyCopyright("Copyright © Microsoft 2010")]
14 [assembly: AssemblyTrademark("")]
15 [assembly: AssemblyCulture("")]
16
17 // Setting ComVisible to false makes the types in this assembly not visible
18 // to COM components. If you need to access a type in this assembly from
19 // COM, set the ComVisible attribute to true on that type.
20 [assembly: ComVisible(false)]
21
22 // The following GUID is for the ID of the typelib if this project is exposed to COM
23 [assembly: Guid("fe5d617d-39d4-4c3a-bdb6-66ea297be779")]
24
25
26 // Version information for an assembly consists of the following four values:
27 //
28 // Major Version
29 // Minor Version
30 // Build Number
31 // Revision
32 //
33 [assembly: AssemblyVersion("1.0.0.0")]
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