]> Dogcows Code - chaz/carfire/blob - CarFire/CarFire/CarFire/Content/Maps/sandbox.cfmap
New IEntity properties: Coordinates (set), Identifier. Loadable entities should...
[chaz/carfire] / CarFire / CarFire / CarFire / Content / Maps / sandbox.cfmap
1 ; Comments can be made with a semicolon as the first character of a line.
2 ; Blank lines are also ignored.
3 ; This is my sandbox level I will use to test against while building the
4 ; level-loading code.
5
6 [metadata]
7 author = Chaz McGarvey
8 levelname = Sandbox
9 type = Campaign
10 dimensions = [80,21]
11 tileset = FuturisticBuilding
12 numplayers = <1,4>
13
14 [A]
15 type = SaberMonster
16 speed = 10
17 path = [1,1] [5,6] wait(5) [45,2]
18 create = [5,7] [2,3]
19 ;[B]
20 ; condition = has(key)
21 ; event = wait(2) remove([2,6]) remove([2,7])
22
23 ; Function ideas:
24 ; remove(coord) Remove whatever is at the given coordinates.
25 ; create(entity, coord) Create an entity at some location.
26 ; play(soundname) Play a sound.
27
28 [maptable]
29 +------------------------------------------------------------------------------+
30 | |
31 | 1 |
32 | |
33 | 2 +---- |
34 | | |
35 | 3 | |
36 | | |
37 | 4 | |
38 | A | |
39 +-------------+----+ |
40 | | |
41 | | |
42 | | |
43 | | |
44 | +-------+ |
45 | |
46 | |
47 | |
48 | |
49 +------------------------------------------------------------------------------+
50
51 ; Character representations:
52 ; [-+|] Place wall segments.
53 ; [1-4] Identify the player starting positions.
54 ; [A-Za-z] Place a defined game entity.
55
56 ; vi:ft=dosini
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