]> Dogcows Code - chaz/carfire/blob - CarFire/CarFire/CarFire/Content/Maps/level1.cfmap
Implemented map tiles; started new Key entity; added missing variables to Melee.cs...
[chaz/carfire] / CarFire / CarFire / CarFire / Content / Maps / level1.cfmap
1 [metadata]
2 author = Chaz McGarvey
3 levelname = The Beginning
4 type = Campaign
5 dimensions = [80,21]
6 tileset = Warehouse
7 numplayers = <1,4>
8
9 [M]
10 type = SaberMonster
11 speed = 10
12 path = [16,8] [20,6] wait(5) [56,9] [71,17] [75,2] [11,13]
13
14 [k]
15 type = Key
16 condition = True()
17 event = PickUp()
18
19 [T]
20 type = Trigger
21 condition = Print("Trigger tested.") False()
22 event = Print("Trigger fired!")
23
24 [maptable]
25 +------------------------------------------------------------------------------+
26 | |
27 | 1 2 |
28 | T |
29 | 3 4 +---- |
30 | | M |
31 | k | |
32 | |------------------------------------------ |
33 | | | |
34 | | | |
35 +-------------+----+ | \ / |
36 | | | \ / |
37 | M | | \ / |
38 | | | \ / |
39 | | \ @ # $ % ^ & * ( ) | | |
40 | +-------+ | / \ |
41 | | / \ |
42 | / \ |
43 | / \ |
44 | |
45 +------------------------------------------------------------------------------+
46
47 ; vi:ft=dosini
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