result = XGetWindowProperty(server.dsp, win, at, 0, 0x7fffffff, False, type, &type_ret, &format_ret, &nitems_ret, &bafter_ret, &prop_value);
- /* Send back resultcount */
- if (num_results) *num_results = nitems_ret;
+ // Send back resultcount
+ // it look some version of gcc doesn't do the cast. so we force it.
+ if (num_results) *num_results = (int)nitems_ret;
if (result == Success && prop_value) return prop_value;
else return 0;
#include "panel.h"
-/*
-// TODO : layering & drawing loop
-1) browse tree and resize SIZE_BY_CONTENT node
- - children node are resized before its parent
- - if 'size' changed then 'resize = 1' on the parent
-2) browse tree and resize SIZE_BY_LAYOUT node
- - parent node is resized before its children
- - if 'size' changed then 'resize = 1' on childs with SIZE_BY_LAYOUT
-3) calculate posx of all objects
-4) redraw needed objects
-*/
+/************************************************************
+ * Layering & drawing loop of tint2
+ *
+ * Areas in tint2 are similar to widgets in a GUI.
+ * Areas (task, clock, systray, taskbar,...) are nodes in a tree.
+ * The position of each Area is defined by parent's position and brothers on the left.
+ *
+ * !!! This design is experimental and not yet complete !!!!!!!!!!!!!
+ *
+ * 1) browse tree and resize SIZE_BY_CONTENT node
+ * - children node are resized before its parent
+ * - if 'size' changed then 'resize = 1' on the parent
+ * 2) browse tree and resize SIZE_BY_LAYOUT node
+ * - parent node is resized before its children
+ * - if 'size' changed then 'resize = 1' on childs with SIZE_BY_LAYOUT
+ * 3) calculate posx of all objects
+ * - parent's position is calculated before children's position
+ * 4) redraw needed objects
+ ************************************************************/
+
+void size_by_content (Area *a);
+void size_by_layout (Area *a);
+
void refresh (Area *a)
{
// don't draw and resize hide objects
if (!a->on_screen) return;
- size(a);
- //size_by_content(a);
+ //size(a);
+ size_by_content(a);
+ size_by_layout(a);
// don't draw transparent objects (without foreground and without background)
if (a->redraw) {
}
}
-// browse tree and resize SIZE_BY_CONTENT node
+
void size_by_content (Area *a)
{
// children node are resized before its parent
a->resize = 0;
// if 'size' changed then 'resize = 1' on the parent
- a->_resize(a);
- ((Area*)a->parent)->resize = 1;
+ if (a->_resize) {
+ a->_resize(a);
+ ((Area*)a->parent)->resize = 1;
+ }
}
}
-// browse tree and resize SIZE_BY_LAYOUT node
void size_by_layout (Area *a)
{
// parent node is resized before its children
-
// calculate current area's size
+ GSList *l;
if (a->resize && a->size_mode == SIZE_BY_LAYOUT) {
a->resize = 0;
- // if 'size' changed then 'resize = 1' on the parent
- //if (a->_resize(a))
- //a->parent->resize = 1;
+ // if 'size' changed then 'resize = 1' on childs with SIZE_BY_LAYOUT
+ if (a->_resize) {
+ a->_resize(a);
+ for (l = a->list; l ; l = l->next) {
+ if (((Area*)l->data)->size_mode == SIZE_BY_LAYOUT)
+ ((Area*)l->data)->resize = 1;
+ }
+ }
}
- GSList *l;
for (l = a->list; l ; l = l->next)
size_by_layout(l->data);
}