--- /dev/null
+#include "render.h"
+#include "button.h"
+#include "instance.h"
+
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include <string.h>
+
+static void RrButtonFreeReal(RrButton* b);
+
+RrButton *RrButtonNew (const RrInstance *inst)
+{
+ RrButton *out = NULL;
+
+ out = g_new(RrButton, 1);
+ out->inst = inst;
+ out->ref = 1;
+
+ /* no need to alloc colors, set them null (for freeing later) */
+ out->focused_unpressed_color = NULL;
+ out->unfocused_unpressed_color = NULL;
+ out->focused_pressed_color = NULL;
+ out->unfocused_pressed_color = NULL;
+ out->disabled_focused_color = NULL;
+ out->disabled_unfocused_color = NULL;
+ out->hover_focused_color = NULL;
+ out->hover_unfocused_color = NULL;
+ out->toggled_hover_focused_color = NULL;
+ out->toggled_hover_unfocused_color = NULL;
+ out->toggled_focused_pressed_color = NULL;
+ out->toggled_unfocused_pressed_color = NULL;
+ out->toggled_focused_unpressed_color = NULL;
+ out->toggled_unfocused_unpressed_color = NULL;
+
+ /* same with masks */
+ out->mask = NULL;
+ out->pressed_mask = NULL;
+ out->disabled_mask = NULL;
+ out->hover_mask = NULL;
+ out->toggled_mask = NULL;
+ out->toggled_hover_mask = NULL;
+ out->toggled_pressed_mask = NULL;
+
+ /* allocate appearances */
+ out->a_focused_unpressed = RrAppearanceNew(inst, 1);
+ out->a_unfocused_unpressed = RrAppearanceNew(inst, 1);
+ out->a_focused_pressed = RrAppearanceNew(inst, 1);
+ out->a_unfocused_pressed = RrAppearanceNew(inst, 1);
+ out->a_disabled_focused = RrAppearanceNew(inst, 1);
+ out->a_disabled_unfocused = RrAppearanceNew(inst, 1);
+ out->a_hover_focused = RrAppearanceNew(inst, 1);
+ out->a_hover_unfocused = RrAppearanceNew(inst, 1);
+ out->a_toggled_focused_unpressed = RrAppearanceNew(inst, 1);
+ out->a_toggled_unfocused_unpressed = RrAppearanceNew(inst, 1);
+ out->a_toggled_focused_pressed = RrAppearanceNew(inst, 1);
+ out->a_toggled_unfocused_pressed = RrAppearanceNew(inst, 1);
+ out->a_toggled_hover_focused = RrAppearanceNew(inst, 1);
+ out->a_toggled_hover_unfocused = RrAppearanceNew(inst, 1);
+
+ return out;
+}
+
+void RrButtonFree(RrButton *b)
+{
+ b->ref--;
+ if (b->ref <= 0)
+ RrButtonFreeReal(b);
+}
+
+void RrButtonFreeReal(RrButton* b)
+{
+ /* colors */
+ if (b->focused_unpressed_color)
+ RrColorFree(b->focused_unpressed_color);
+ if (b->unfocused_unpressed_color)
+ RrColorFree(b->unfocused_unpressed_color);
+ if (b->focused_pressed_color)
+ RrColorFree(b->focused_pressed_color);
+ if (b->unfocused_pressed_color)
+ RrColorFree(b->unfocused_pressed_color);
+ if (b->disabled_focused_color)
+ RrColorFree(b->disabled_focused_color);
+ if (b->disabled_unfocused_color)
+ RrColorFree(b->disabled_unfocused_color);
+ if (b->hover_focused_color)
+ RrColorFree(b->hover_focused_color);
+ if (b->hover_unfocused_color)
+ RrColorFree(b->hover_unfocused_color);
+ if (b->toggled_hover_focused_color)
+ RrColorFree(b->toggled_hover_focused_color);
+ if (b->toggled_hover_unfocused_color)
+ RrColorFree(b->toggled_hover_unfocused_color);
+ if (b->toggled_focused_pressed_color)
+ RrColorFree(b->toggled_focused_pressed_color);
+ if (b->toggled_unfocused_pressed_color)
+ RrColorFree(b->toggled_unfocused_pressed_color);
+ if (b->toggled_focused_unpressed_color)
+ RrColorFree(b->toggled_focused_unpressed_color);
+ if (b->toggled_unfocused_unpressed_color)
+ RrColorFree(b->toggled_unfocused_unpressed_color);
+
+ /* masks */
+}
--- /dev/null
+#ifndef __button_h
+#define __button_h
+
+#include "render.h"
+
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include <glib.h>
+
+struct _RrButton {
+ const RrInstance *inst;
+
+ /* reference count */
+ gint ref;
+
+ /* colors */
+ RrColor *focused_unpressed_color;
+ RrColor *unfocused_unpressed_color;
+ RrColor *focused_pressed_color;
+ RrColor *unfocused_pressed_color;
+ RrColor *disabled_focused_color;
+ RrColor *disabled_unfocused_color;
+ RrColor *hover_focused_color;
+ RrColor *hover_unfocused_color;
+ RrColor *toggled_hover_focused_color;
+ RrColor *toggled_hover_unfocused_color;
+ RrColor *toggled_focused_pressed_color;
+ RrColor *toggled_unfocused_pressed_color;
+ RrColor *toggled_focused_unpressed_color;
+ RrColor *toggled_unfocused_unpressed_color;
+
+ /* masks */
+ RrPixmapMask *mask;
+ RrPixmapMask *pressed_mask;
+ RrPixmapMask *disabled_mask;
+ RrPixmapMask *hover_mask;
+ RrPixmapMask *toggled_mask;
+ RrPixmapMask *toggled_hover_mask;
+ RrPixmapMask *toggled_pressed_mask;
+
+ /* textures */
+ RrAppearance *a_focused_unpressed;
+ RrAppearance *a_unfocused_unpressed;
+ RrAppearance *a_focused_pressed;
+ RrAppearance *a_unfocused_pressed;
+ RrAppearance *a_disabled_focused;
+ RrAppearance *a_disabled_unfocused;
+ RrAppearance *a_hover_focused;
+ RrAppearance *a_hover_unfocused;
+ RrAppearance *a_toggled_focused_unpressed;
+ RrAppearance *a_toggled_unfocused_unpressed;
+ RrAppearance *a_toggled_focused_pressed;
+ RrAppearance *a_toggled_unfocused_pressed;
+ RrAppearance *a_toggled_hover_focused;
+ RrAppearance *a_toggled_hover_unfocused;
+
+};
+
+#endif /* __button_h */
typedef struct _RrImage RrImage;
typedef struct _RrImagePic RrImagePic;
typedef struct _RrImageCache RrImageCache;
+typedef struct _RrButton RrButton;
typedef guint32 RrPixel32;
typedef guint16 RrPixel16;
struct _RrAppearance {
const RrInstance *inst;
+
+ gint ref;
RrSurface surface;
gint textures;
GC RrColorGC (RrColor *c);
RrAppearance *RrAppearanceNew (const RrInstance *inst, gint numtex);
+RrAppearance *RrAppearanceCopyShallow (RrAppearance *a);
RrAppearance *RrAppearanceCopy (RrAppearance *a);
void RrAppearanceFree (RrAppearance *a);
void RrAppearanceRemoveTextures(RrAppearance *a);
/*! Always call this when changing the type of a texture in an appearance */
void RrAppearanceClearTextures(RrAppearance *a);
+RrButton *RrButtonNew (const RrInstance *inst);
+void RrButtonFree(RrButton *b);
+
RrFont *RrFontOpen (const RrInstance *inst, const gchar *name,
gint size, RrFontWeight weight, RrFontSlant slant);
RrFont *RrFontOpenDefault (const RrInstance *inst);