have specified in step 2. You're done!
If this step fails, you probably do not have correct filesystem
- permissions to installed to your chosen. Either do the install with
- elevated privileges, or start at step 2 again and specify --prefix with
- some directory that you have write access to, such as $HOME.
+ permissions to install to your chosen directory. Either do the install
+ with elevated privileges, or start at step 2 again and specify --prefix
+ with some directory that you have write access to, such as $HOME/usr.
project = "Yoink"
version = "0.1"
-bugreport = "chaz@dogcows.com"
+bugreport = "onefriedrice@brokenzipper.com"
function ShowHelp()
CFLAGS = CFLAGS.." "..pc_cflags
CXXFLAGS = CXXFLAGS.." "..pc_cflags
- local pc_libs = ReadCommand(command.." --libs "..deps)
+ local pc_libs = " "..ReadCommand(command.." --libs "..deps)
if not pc_libs then Die("Couldn't determine LDFLAGS or LIBS.") end
- for lib in pc_libs:gmatch("%-l%S+") do
+ for lib in pc_libs:gmatch("%s%-l%S+") do
LIBS = LIBS.." "..lib
end
- for ldflag in pc_libs:gmatch("%-[^l]%S*") do
+ for ldflag in pc_libs:gmatch("%s%-[^l]%S*") do
LDFLAGS = LDFLAGS.." "..ldflag
end
*
**************************************************************************/
+#include "../config.h"
+
#include <stdexcept>
#include <moof/log.hh>
#include "GameLayer.hh"
-#if HAVE_CONFIG_H
-#include "config.h"
-#endif
-
void GameLayer::loadSceneLoader()
{
*
**************************************************************************/
+#include "../config.h"
+
#include <cstdlib> // atexit, getenv
#include <exception>
#include <functional>
#include "GameLayer.hh"
#include "Main.hh"
#include "TitleLayer.hh"
-
-#include "../config.h"
#include "version.h"
#undef ASSERT
-#if NDEBUG
+#ifdef NDEBUG
#define ASSERT(X)
#else
/**
* General math-related types and functions.
*/
-#include <cmath>
+#include "../config.h"
-#include <SDL/SDL_opengl.h>
+#include <cmath>
#include <cml/cml.h>
-
-#if HAVE_CONFIG_H
-#include "config.h"
-#endif
+#include <SDL/SDL_opengl.h>
#if USE_DOUBLE_PRECISION
* supported, but only one can be used as determined at build time.
*/
-#include <string>
+#include "../config.h"
-#if HAVE_CONFIG_H
-#include "config.h"
-#endif
+#include <string>
#if defined(_WIN32)
#include <windows.h>
* and matrices.
*/
+#include "../config.h"
+
#include <SDL/SDL_opengl.h>
#include <moof/math.hh>
-#if HAVE_CONFIG_H
-#include "config.h"
-#endif
-
// generic function arguments
*
**************************************************************************/
+#include "../config.h"
+
#include <algorithm>
#if HAVE_BYTESWAP_H
#include <byteswap.h>
*
**************************************************************************/
+#include "../config.h"
+
#include <cerrno>
#include <ctime>
#include <limits>
//
#include <winver.h>
+#include "../config.h"
1 VERSIONINFO
FILEVERSION VERSION_MAJOR,VERSION_MINOR,VERSION_REVISION,0