#include <Imlib2.h>
#include <X11/extensions/Xdamage.h>
#include <X11/extensions/Xcomposite.h>
+#include <X11/extensions/Xrender.h>
+
#include "systraybar.h"
#include "server.h"
XMoveResizeWindow(server.dsp, traywin->id, traywin->x, traywin->y, icon_size, icon_size);
XResizeWindow(server.dsp, traywin->tray_id, icon_size, icon_size);
}
+ // resize force the redraw
+ systray.area.redraw = 1;
}
else
systray.list_icons = g_slist_insert_sorted(systray.list_icons, traywin, compare_traywindows);
systray.area.resize = 1;
- systray.area.redraw = 1;
//printf("add_icon id %lx, %d\n", id, g_slist_length(systray.list_icons));
// watch for the icon trying to resize itself!
// remove from our list
systray.list_icons = g_slist_remove(systray.list_icons, traywin);
systray.area.resize = 1;
- systray.area.redraw = 1;
//printf("remove_icon id %lx, %d\n", traywin->id);
XSelectInput(server.dsp, traywin->tray_id, NoEventMask);
// We create a heuristic mask for these icons, i.e. we get the rgb value in the top left corner, and
// mask out all pixel with the same rgb value
Panel* panel = systray.area.panel;
- imlib_context_set_drawable(traywin->id);
- Imlib_Image image = imlib_create_image_from_drawable(0, 0, 0, traywin->width, traywin->height, 0);
+
+ // Very ugly hack, but somehow imlib2 is not able to get the image from the traywindow itself,
+ // so we first render the tray window onto a pixmap, and then we tell imlib2 to use this pixmap as
+ // drawable. If someone knows why it does not work with the traywindow itself, please tell me ;)
+ Pixmap tmp_pmap = XCreatePixmap(server.dsp, server.root_win, traywin->width, traywin->height, server.depth);
+ XRenderPictFormat* f;
+ if (traywin->depth == 24)
+ f = XRenderFindVisualFormat(server.dsp, DefaultVisual(server.dsp, 0));
+ else
+ f = XRenderFindStandardFormat(server.dsp, PictStandardARGB32);
+ Picture pict_image = XRenderCreatePicture(server.dsp, traywin->tray_id, f, 0, 0);
+ Picture pict_drawable = XRenderCreatePicture(server.dsp, tmp_pmap, XRenderFindVisualFormat(server.dsp, server.visual), 0, 0);
+ XRenderComposite(server.dsp, PictOpSrc, pict_image, None, pict_drawable, 0, 0, 0, 0, 0, 0, traywin->width, traywin->height);
+ XRenderFreePicture(server.dsp, pict_image);
+ XRenderFreePicture(server.dsp, pict_drawable);
+ // end of the ugly hack and we can continue as before
+
+ imlib_context_set_drawable(tmp_pmap);
+ Imlib_Image image = imlib_create_image_from_drawable(0, 0, 0, traywin->width, traywin->height, 1);
if (image == 0)
return;
}
XCopyArea(server.dsp, systray.area.pix, panel->main_win, server.gc, traywin->x-systray.area.posx, traywin->y-systray.area.posy, traywin->width, traywin->height, traywin->x, traywin->y);
imlib_free_image_and_decache();
+ XFreePixmap(server.dsp, tmp_pmap);
- XDamageSubtract(server.dsp, traywin->damage, None, None);
+ if (traywin->damage)
+ XDamageSubtract(server.dsp, traywin->damage, None, None);
XFlush(server.dsp);
}
void systray_render_icon(TrayWindow* traywin)
{
- // wine tray icons update whenever mouse is over them, so we limit the updates to 50 ms
- if (traywin->render_timeout == 0)
- traywin->render_timeout = add_timeout(50, 0, systray_render_icon_now, traywin);
+ if (real_transparency || systray.alpha != 100 || systray.brightness != 0 || systray.saturation != 0) {
+ // wine tray icons update whenever mouse is over them, so we limit the updates to 50 ms
+ if (traywin->render_timeout == 0)
+ traywin->render_timeout = add_timeout(50, 0, systray_render_icon_now, traywin);
+ }
+ else {
+ // comment by andreas: I'm still not sure, what exactly we need to do here... Somehow trayicons which do not
+ // offer the same depth as tint2 does, need to draw a background pixmap, but this cannot be done with
+ // XCopyArea... So we actually need XRenderComposite???
+// Pixmap pix = XCreatePixmap(server.dsp, server.root_win, traywin->width, traywin->height, server.depth);
+// XCopyArea(server.dsp, panel->temp_pmap, pix, server.gc, traywin->x, traywin->y, traywin->width, traywin->height, 0, 0);
+// XSetWindowBackgroundPixmap(server.dsp, traywin->id, pix);
+ XClearArea(server.dsp, traywin->tray_id, 0, 0, traywin->width, traywin->height, True);
+ }
}
for (l = systray.list_icons; l ; l = l->next) {
traywin = (TrayWindow*)l->data;
if (traywin->hide) continue;
- if (real_transparency || systray.alpha != 100 || systray.brightness != 0 || systray.saturation != 0)
- systray_render_icon(traywin);
- else {
- // comment by andreas: I'm still not sure, what exactly we need to do here... Somehow trayicons which do not
- // offer the same depth as tint2 does, need to draw a background pixmap, but this cannot be done with
- // XCopyArea... So we actually need XRenderComposite???
-// Pixmap pix = XCreatePixmap(server.dsp, server.root_win, traywin->width, traywin->height, server.depth);
-// XCopyArea(server.dsp, panel->temp_pmap, pix, server.gc, traywin->x, traywin->y, traywin->width, traywin->height, 0, 0);
-// XSetWindowBackgroundPixmap(server.dsp, traywin->id, pix);
- XClearArea(server.dsp, traywin->tray_id, 0, 0, traywin->width, traywin->height, True);
- }
+ systray_render_icon(traywin);
}
}