#include <unistd.h>
#include "server.h"
+#include "config.h"
#include "task.h"
#include "window.h"
void server_catch_error (Display *d, XErrorEvent *ev){}
-int real_transparency = 0;
-
void server_init_atoms ()
{
server.atom._XROOTPMAP_ID = XInternAtom (server.dsp, "_XROOTPMAP_ID", False);
server.atom.XdndAware = XInternAtom(server.dsp, "XdndAware", False);
server.atom.XdndPosition = XInternAtom(server.dsp, "XdndPosition", False);
server.atom.XdndStatus = XInternAtom(server.dsp, "XdndStatus", False);
-
- server.colormap = 0;
- server.monitor = 0;
- server.gc = 0;
}
server.colormap32 = XCreateColormap(server.dsp, server.root_win, visual, AllocNone);
}
- if (visual && server.composite_manager != None) {
+ if (visual && server.composite_manager != None && snapshot_path == 0) {
XSetWindowAttributes attrs;
attrs.event_mask = StructureNotifyMask;
XChangeWindowAttributes (server.dsp, server.composite_manager, CWEventMask, &attrs);
- real_transparency = 1;
+ server.real_transparency = 1;
server.depth = 32;
printf("real transparency on... depth: %d\n", server.depth);
server.colormap = XCreateColormap(server.dsp, server.root_win, visual, AllocNone);
server.visual = visual;
}
else {
- real_transparency = 0;
+ // no composite manager or snapshot mode => fake transparency
+ server.real_transparency = 0;
server.depth = DefaultDepth(server.dsp, server.screen);
printf("real transparency off.... depth: %d\n", server.depth);
server.colormap = DefaultColormap(server.dsp, server.screen);