public List<Projectile> mProjectiles = new List<Projectile>();\r
public Player[] mCharacters;\r
public Display mDisplay;\r
-\r
+ public AI AIData;\r
#endregion\r
\r
\r
State.Map.Tilemap = tilemap;\r
State.Entities = State.Map.GetAllEntities(this);\r
\r
+ State.AIData = new AI(this);\r
+\r
/*\r
mPlayers.Clear();\r
for (int i = 0; i < PlayerIdentifiers.Length; i++)\r