+void systray_render_icon_now(void* t)
+{
+ // we end up in this function only in real transparency mode or if systray_task_asb != 100 0 0
+ // we made also sure, that we always have a 32 bit visual, i.e. we can safely create 32 bit pixmaps here
+ TrayWindow* traywin = t;
+ traywin->render_timeout = 0;
+
+ // good systray icons support 32 bit depth, but some icons are still 24 bit.
+ // We create a heuristic mask for these icons, i.e. we get the rgb value in the top left corner, and
+ // mask out all pixel with the same rgb value
+ Panel* panel = systray.area.panel;
+
+ // Very ugly hack, but somehow imlib2 is not able to get the image from the traywindow itself,
+ // so we first render the tray window onto a pixmap, and then we tell imlib2 to use this pixmap as
+ // drawable. If someone knows why it does not work with the traywindow itself, please tell me ;)
+ Pixmap tmp_pmap = XCreatePixmap(server.dsp, server.root_win, traywin->width, traywin->height, 32);
+ XRenderPictFormat* f;
+ if (traywin->depth == 24)
+ f = XRenderFindStandardFormat(server.dsp, PictStandardRGB24);
+ else if (traywin->depth == 32)
+ f = XRenderFindStandardFormat(server.dsp, PictStandardARGB32);
+ else {
+ printf("Strange tray icon found with depth: %d\n", traywin->depth);
+ return;
+ }
+ Picture pict_image;
+ //if (server.real_transparency)
+ //pict_image = XRenderCreatePicture(server.dsp, traywin->id, f, 0, 0);
+ // reverted Rev 407 because here it's breaking alls icon with systray + xcompmgr
+ pict_image = XRenderCreatePicture(server.dsp, traywin->tray_id, f, 0, 0);
+ Picture pict_drawable = XRenderCreatePicture(server.dsp, tmp_pmap, XRenderFindVisualFormat(server.dsp, server.visual32), 0, 0);
+ XRenderComposite(server.dsp, PictOpSrc, pict_image, None, pict_drawable, 0, 0, 0, 0, 0, 0, traywin->width, traywin->height);
+ XRenderFreePicture(server.dsp, pict_image);
+ XRenderFreePicture(server.dsp, pict_drawable);
+ // end of the ugly hack and we can continue as before
+
+ imlib_context_set_visual(server.visual32);
+ imlib_context_set_colormap(server.colormap32);
+ imlib_context_set_drawable(tmp_pmap);
+ Imlib_Image image = imlib_create_image_from_drawable(0, 0, 0, traywin->width, traywin->height, 1);
+ if (image == 0)
+ return;
+
+ imlib_context_set_image(image);
+ //if (traywin->depth == 24)
+ //imlib_save_image("/home/thil77/test.jpg");
+ imlib_image_set_has_alpha(1);
+ DATA32* data = imlib_image_get_data();
+ if (traywin->depth == 24) {
+ createHeuristicMask(data, traywin->width, traywin->height);
+ }
+ if (systray.alpha != 100 || systray.brightness != 0 || systray.saturation != 0)
+ adjust_asb(data, traywin->width, traywin->height, systray.alpha, (float)systray.saturation/100, (float)systray.brightness/100);
+ imlib_image_put_back_data(data);
+ XCopyArea(server.dsp, render_background, systray.area.pix, server.gc, traywin->x-systray.area.posx, traywin->y-systray.area.posy, traywin->width, traywin->height, traywin->x-systray.area.posx, traywin->y-systray.area.posy);
+ render_image(systray.area.pix, traywin->x-systray.area.posx, traywin->y-systray.area.posy, traywin->width, traywin->height);
+ XCopyArea(server.dsp, systray.area.pix, panel->main_win, server.gc, traywin->x-systray.area.posx, traywin->y-systray.area.posy, traywin->width, traywin->height, traywin->x, traywin->y);
+ imlib_free_image_and_decache();
+ XFreePixmap(server.dsp, tmp_pmap);
+ imlib_context_set_visual(server.visual);
+ imlib_context_set_colormap(server.colormap);
+
+ if (traywin->damage)
+ XDamageSubtract(server.dsp, traywin->damage, None, None);
+ XFlush(server.dsp);
+}
+
+
+void systray_render_icon(TrayWindow* traywin)
+{
+ if (server.real_transparency || systray.alpha != 100 || systray.brightness != 0 || systray.saturation != 0) {
+ // wine tray icons update whenever mouse is over them, so we limit the updates to 50 ms
+ if (traywin->render_timeout == 0)
+ traywin->render_timeout = add_timeout(50, 0, systray_render_icon_now, traywin);
+ }
+ else {
+ // comment by andreas: I'm still not sure, what exactly we need to do here... Somehow trayicons which do not
+ // offer the same depth as tint2 does, need to draw a background pixmap, but this cannot be done with
+ // XCopyArea... So we actually need XRenderComposite???
+// Pixmap pix = XCreatePixmap(server.dsp, server.root_win, traywin->width, traywin->height, server.depth);
+// XCopyArea(server.dsp, panel->temp_pmap, pix, server.gc, traywin->x, traywin->y, traywin->width, traywin->height, 0, 0);
+// XSetWindowBackgroundPixmap(server.dsp, traywin->id, pix);
+ XClearArea(server.dsp, traywin->tray_id, 0, 0, traywin->width, traywin->height, True);
+ }
+}
+