- if (panel_horizontal) {
- // panel horizonal => fixed height and posy
- launcher->area.posy = panel->area.bg->border.width + panel->area.paddingy;
- launcher->area.height = panel->area.height - (2 * launcher->area.posy);
- }
- else {
- // panel vertical => fixed width, height, posy and posx
- launcher->area.posx = panel->area.bg->border.width + panel->area.paddingxlr;
- launcher->area.width = panel->area.width - (2 * panel->area.bg->border.width) - (2 * panel->area.paddingy);
- }