}\r
if (currentKeyboardState.IsKeyDown(Keys.R) && previousKeyboardState.IsKeyUp(Keys.R))\r
networkManager.LocalGamer.IsReady = true;\r
}\r
if (currentKeyboardState.IsKeyDown(Keys.R) && previousKeyboardState.IsKeyUp(Keys.R))\r
networkManager.LocalGamer.IsReady = true;\r