launcher->area.width = (2 * launcher->area.bg->border.width) + (2 * launcher->area.paddingxlr) + (icon_size * icons_per_row) + ((icons_per_row-1) * launcher->area.paddingx);
}
- launcher->area.posx = panel->area.bg->border.width + panel->area.paddingxlr;
+// launcher->area.posx = panel->area.bg->border.width + panel->area.paddingxlr;
launcher->area.posy = panel->area.bg->border.width;
}
else {
}
launcher->area.posx = panel->area.bg->border.width;
- launcher->area.posy = panel->area.height - panel->area.bg->border.width - panel->area.paddingxlr - launcher->area.height;
+// launcher->area.posy = panel->area.height - panel->area.bg->border.width - panel->area.paddingxlr - launcher->area.height;
}
int i, posx, posy;