]> Dogcows Code - chaz/openbox/blobdiff - openbox/keytree.c
Merge branch 'master' into chaz
[chaz/openbox] / openbox / keytree.c
index 56cc96d41baf767dac67e8f9152e2fcb98475c60..93a0c7aa6a54aa9e6dc53b0346cf79171c1d3aa0 100644 (file)
@@ -39,7 +39,7 @@ void tree_destroy(KeyBindingTree *tree)
                 actions_act_unref(sit->data);
             g_slist_free(tree->actions);
         }
-        g_free(tree);
+        g_slice_free(KeyBindingTree, tree);
         tree = c;
     }
 }
@@ -56,7 +56,7 @@ KeyBindingTree *tree_build(GList *keylist)
         GList *kit;
 
         p = ret;
-        ret = g_new0(KeyBindingTree, 1);
+        ret = g_slice_new0(KeyBindingTree);
 
         for (kit = it; kit != NULL; kit = g_list_previous(kit))
             ret->keylist = g_list_prepend(ret->keylist,
@@ -81,22 +81,25 @@ void tree_assimilate(KeyBindingTree *node)
         b = node;
         while (a) {
             last = a;
-            if (!(a->state == b->state && a->key == b->key)) {
+            /* check b->key != 0 for key bindings that didn't get translated */
+            if (!(a->state == b->state && a->key == b->key && b->key != 0)) {
                 a = a->next_sibling;
             } else {
                 tmp = b;
                 b = b->first_child;
-                g_free(tmp);
+                g_slice_free(KeyBindingTree, tmp);
                 a = a->first_child;
             }
         }
-        if (!(last->state == b->state && last->key == b->key)) {
+        /* check b->key != 0, and save key bindings that didn't get translated
+           as siblings here */
+        if (!(last->state == b->state && last->key == b->key && b->key != 0)) {
             last->next_sibling = b;
             b->parent = last->parent;
         } else {
             last->first_child = b->first_child;
             last->first_child->parent = last;
-            g_free(b);
+            g_slice_free(KeyBindingTree, b);
         }
     }
 }
@@ -110,7 +113,10 @@ KeyBindingTree *tree_find(KeyBindingTree *search, gboolean *conflict)
     a = keyboard_firstnode;
     b = search;
     while (a && b) {
-        if (!(a->state == b->state && a->key == b->key)) {
+        /* check b->key != 0 for key bindings that didn't get translated, and
+           don't make them conflict with anything else so that they can all
+           live together in peace and harmony */
+        if (!(a->state == b->state && a->key == b->key && b->key != 0)) {
             a = a->next_sibling;
         } else {
             if ((a->first_child == NULL) == (b->first_child == NULL)) {
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