]> Dogcows Code - chaz/openbox/blobdiff - openbox/event.c
have obt refresh the xlib keyboard stuff on mappingnotify events
[chaz/openbox] / openbox / event.c
index 2f853fbbc40d8a0a52e8d9a775a132e8a2ba3b9e..44a90f9bbd3267493af3339cc76d75d51c5a5efc 100644 (file)
@@ -56,9 +56,6 @@
 #ifdef HAVE_UNISTD_H
 #  include <unistd.h> /* for usleep() */
 #endif
-#ifdef XKB
-#  include <X11/XKBlib.h>
-#endif
 
 #ifdef USE_SM
 #include <X11/ICE/ICElib.h>
@@ -90,7 +87,7 @@ static gboolean event_handle_prompt(ObPrompt *p, XEvent *e);
 static void event_handle_dock(ObDock *s, XEvent *e);
 static void event_handle_dockapp(ObDockApp *app, XEvent *e);
 static void event_handle_client(ObClient *c, XEvent *e);
-static void event_handle_user_input(ObClient *client, XEvent *e);
+static gboolean event_handle_user_input(ObClient *client, XEvent *e);
 static gboolean is_enter_focus_event_ignored(gulong serial);
 static void event_ignore_enter_range(gulong start, gulong end);
 
@@ -260,34 +257,14 @@ static void event_set_curtime(XEvent *e)
 
 static void event_hack_mods(XEvent *e)
 {
-#ifdef XKB
-    XkbStateRec xkb_state;
-#endif
-
     switch (e->type) {
     case ButtonPress:
     case ButtonRelease:
         e->xbutton.state = obt_keyboard_only_modmasks(e->xbutton.state);
         break;
     case KeyPress:
-        e->xkey.state = obt_keyboard_only_modmasks(e->xkey.state);
         break;
     case KeyRelease:
-#ifdef XKB
-        /* If XKB is present, then the modifiers are all strange from its
-           magic.  Our X core protocol stuff won't work, so we use this to
-           find what the modifier state is instead. */
-        if (XkbGetState(obt_display, XkbUseCoreKbd, &xkb_state) == Success)
-            e->xkey.state =
-                obt_keyboard_only_modmasks(xkb_state.compat_state);
-        else
-#endif
-        {
-            e->xkey.state = obt_keyboard_only_modmasks(e->xkey.state);
-            /* remove from the state the mask of the modifier key being
-               released, if it is a modifier key being released that is */
-            e->xkey.state &= ~obt_keyboard_keycode_to_modmask(e->xkey.keycode);
-        }
         break;
     case MotionNotify:
         e->xmotion.state = obt_keyboard_only_modmasks(e->xmotion.state);
@@ -472,6 +449,7 @@ static void event_process(const XEvent *ec, gpointer data)
     ObWindow *obwin = NULL;
     ObMenuFrame *menu = NULL;
     ObPrompt *prompt = NULL;
+    gboolean used;
 
     /* make a copy we can mangle */
     ee = *ec;
@@ -717,31 +695,37 @@ static void event_process(const XEvent *ec, gpointer data)
     }
 #endif
 
-    if (prompt && event_handle_prompt(prompt, e))
-        ;
-    else if (e->type == ButtonPress || e->type == ButtonRelease) {
+    if (e->type == ButtonPress || e->type == ButtonRelease) {
+        ObWindow *w;
+        static guint pressed = 0;
+        static Window pressed_win = None;
+
         /* If the button press was on some non-root window, or was physically
-           on the root window, then process it */
+           on the root window... */
         if (window != obt_root(ob_screen) ||
-            e->xbutton.subwindow == None)
+            e->xbutton.subwindow == None ||
+            /* ...or if it is related to the last button press we handled... */
+            pressed == e->xbutton.button ||
+            /* ...or it if it was physically on an openbox
+               internal window... */
+            ((w = window_find(e->xbutton.subwindow)) &&
+             WINDOW_IS_INTERNAL(w)))
+            /* ...then process the event, otherwise ignore it */
         {
-            event_handle_user_input(client, e);
-        }
-        /* Otherwise only process it if it was physically on an openbox
-           internal window */
-        else {
-            ObWindow *w;
+            used = event_handle_user_input(client, e);
 
-            if ((w = window_find(e->xbutton.subwindow)) &&
-                WINDOW_IS_INTERNAL(w))
-            {
-                event_handle_user_input(client, e);
+            if (e->type == ButtonPress) {
+                pressed = e->xbutton.button;
+                pressed_win = e->xbutton.subwindow;
             }
         }
     }
     else if (e->type == KeyPress || e->type == KeyRelease ||
              e->type == MotionNotify)
-        event_handle_user_input(client, e);
+        used = event_handle_user_input(client, e);
+
+    if (prompt && !used)
+        used = event_handle_prompt(prompt, e);
 
     /* if something happens and it's not from an XEvent, then we don't know
        the time */
@@ -1779,71 +1763,86 @@ static gboolean event_handle_menu_input(XEvent *ev)
                 menu_frame_select(e->frame, e, FALSE);
     }
     else if (ev->type == KeyPress || ev->type == KeyRelease) {
-        guint keycode, state;
-        gunichar unikey;
+        guint mods;
         ObMenuFrame *frame;
 
-        keycode = ev->xkey.keycode;
-        state = ev->xkey.state;
-        unikey = obt_keyboard_keycode_to_unichar(keycode);
+        /* get the modifiers */
+        mods = obt_keyboard_only_modmasks(ev->xkey.state);
 
         frame = find_active_or_last_menu();
         if (frame == NULL)
             g_assert_not_reached(); /* there is no active menu */
 
         /* Allow control while going thru the menu */
-        else if (ev->type == KeyPress && (state & ~ControlMask) == 0) {
+        else if (ev->type == KeyPress && (mods & ~ControlMask) == 0) {
+            gunichar unikey;
+            KeySym sym;
+
             frame->got_press = TRUE;
+            frame->press_keycode = ev->xkey.keycode;
+            frame->press_doexec = FALSE;
 
-            if (ob_keycode_match(keycode, OB_KEY_ESCAPE)) {
+            sym = obt_keyboard_keypress_to_keysym(ev);
+
+            if (sym == XK_Escape) {
                 menu_frame_hide_all();
                 ret = TRUE;
             }
 
-            else if (ob_keycode_match(keycode, OB_KEY_LEFT)) {
+            else if (sym == XK_Left) {
                 /* Left goes to the parent menu */
-                if (frame->parent)
+                if (frame->parent) {
+                    /* remove focus from the child */
                     menu_frame_select(frame, NULL, TRUE);
+                    /* and put it in the parent */
+                    menu_frame_select(frame->parent, frame->parent->selected,
+                                      TRUE);
+                }
                 ret = TRUE;
             }
 
-            else if (ob_keycode_match(keycode, OB_KEY_RIGHT)) {
+            else if (sym == XK_Right) {
                 /* Right goes to the selected submenu */
-                if (frame->child) menu_frame_select_next(frame->child);
+                if (frame->selected->entry->type == OB_MENU_ENTRY_TYPE_SUBMENU)
+                {
+                    /* make sure it is visible */
+                    menu_frame_select(frame, frame->selected, TRUE);
+                    menu_frame_select_next(frame->child);
+                }
                 ret = TRUE;
             }
 
-            else if (ob_keycode_match(keycode, OB_KEY_UP)) {
+            else if (sym == XK_Up) {
                 menu_frame_select_previous(frame);
                 ret = TRUE;
             }
 
-            else if (ob_keycode_match(keycode, OB_KEY_DOWN)) {
+            else if (sym == XK_Down) {
                 menu_frame_select_next(frame);
                 ret = TRUE;
             }
-        }
 
-        /* Use KeyRelease events for running things so that the key release
-           doesn't get sent to the focused application.
+            else if (sym == XK_Home) {
+                menu_frame_select_first(frame);
+                ret = TRUE;
+            }
 
-           Allow ControlMask only, and don't bother if the menu is empty */
-        else if (ev->type == KeyRelease && (state & ~ControlMask) == 0 &&
-                 frame->entries && frame->got_press)
-        {
-            if (ob_keycode_match(keycode, OB_KEY_RETURN)) {
-                /* Enter runs the active item or goes into the submenu.
-                   Control-Enter runs it without closing the menu. */
-                if (frame->child)
-                    menu_frame_select_next(frame->child);
-                else if (frame->selected)
-                    menu_entry_frame_execute(frame->selected, state);
+            else if (sym == XK_End) {
+                menu_frame_select_last(frame);
+                ret = TRUE;
+            }
 
+            else if (sym == XK_Return) {
+                frame->press_doexec = TRUE;
                 ret = TRUE;
             }
 
             /* keyboard accelerator shortcuts. (if it was a valid key) */
-            else if (unikey != 0) {
+            else if (frame->entries &&
+                     (unikey =
+                      obt_keyboard_keypress_to_unichar(menu_frame_ic(frame),
+                                                       ev)))
+            {
                 GList *start;
                 GList *it;
                 ObMenuEntryFrame *found = NULL;
@@ -1881,28 +1880,44 @@ static gboolean event_handle_menu_input(XEvent *ev)
                 } while (it != start);
 
                 if (found) {
-                    if (found->entry->type == OB_MENU_ENTRY_TYPE_NORMAL &&
-                        num_found == 1)
-                    {
-                        menu_frame_select(frame, found, TRUE);
-                        usleep(50000); /* highlight the item for a short bit so
-                                          the user can see what happened */
-                        menu_entry_frame_execute(found, state);
-                    } else {
-                        menu_frame_select(frame, found, TRUE);
-                        if (num_found == 1)
-                            menu_frame_select_next(frame->child);
-                    }
+                    menu_frame_select(frame, found, TRUE);
 
+                    if (num_found == 1)
+                        frame->press_doexec = TRUE;
                     ret = TRUE;
                 }
             }
         }
+
+        /* Use KeyRelease events for running things so that the key release
+           doesn't get sent to the focused application.
+
+           Allow ControlMask only, and don't bother if the menu is empty */
+        else if (ev->type == KeyRelease && (mods & ~ControlMask) == 0) {
+            if (frame->press_keycode == ev->xkey.keycode &&
+                frame->got_press &&
+                frame->press_doexec)
+            {
+                if (frame->child)
+                    menu_frame_select_next(frame->child);
+                else if (frame->selected)
+                    menu_entry_frame_execute(frame->selected, ev->xkey.state);
+            }
+        }
     }
 
     return ret;
 }
 
+static Bool event_look_for_menu_enter(Display *d, XEvent *ev, XPointer arg)
+{
+    ObMenuFrame *f = (ObMenuFrame*)arg;
+    ObMenuEntryFrame *e;
+    return ev->type == EnterNotify &&
+        (e = g_hash_table_lookup(menu_frame_map, &ev->xcrossing.window)) &&
+        !e->ignore_enters && e->frame == f;
+}
+
 static void event_handle_menu(ObMenuFrame *frame, XEvent *ev)
 {
     ObMenuFrame *f;
@@ -1925,21 +1940,23 @@ static void event_handle_menu(ObMenuFrame *frame, XEvent *ev)
         if (ev->xcrossing.detail == NotifyInferior)
             break;
 
-        if ((e = g_hash_table_lookup(menu_frame_map, &ev->xcrossing.window)) &&
-            (f = find_active_menu()) && f->selected == e)
+        if ((e = g_hash_table_lookup(menu_frame_map, &ev->xcrossing.window)))
         {
-            ObMenuEntryFrame *u = menu_entry_frame_under(ev->xcrossing.x_root,
-                                                         ev->xcrossing.y_root);
-            /* if we're just going from one entry in the menu to the next,
-               don't unselect stuff first */
-            if (!u || e->frame != u->frame)
+            XEvent ce;
+
+            /* check if an EnterNotify event is coming, and if not, then select
+               nothing in the menu */
+            if (XCheckIfEvent(obt_display, &ce, event_look_for_menu_enter,
+                              (XPointer)e->frame))
+                XPutBackEvent(obt_display, &ce);
+            else
                 menu_frame_select(e->frame, NULL, FALSE);
         }
         break;
     }
 }
 
-static void event_handle_user_input(ObClient *client, XEvent *e)
+static gboolean event_handle_user_input(ObClient *client, XEvent *e)
 {
     g_assert(e->type == ButtonPress || e->type == ButtonRelease ||
              e->type == MotionNotify || e->type == KeyPress ||
@@ -1950,29 +1967,32 @@ static void event_handle_user_input(ObClient *client, XEvent *e)
             /* don't use the event if the menu used it, but if the menu
                didn't use it and it's a keypress that is bound, it will
                close the menu and be used */
-            return;
+            return TRUE;
     }
 
     /* if the keyboard interactive action uses the event then dont
        use it for bindings. likewise is moveresize uses the event. */
-    if (!actions_interactive_input_event(e) && !moveresize_event(e)) {
-        if (moveresize_in_progress)
-            /* make further actions work on the client being
-               moved/resized */
-            client = moveresize_client;
-
-        if (e->type == ButtonPress ||
-            e->type == ButtonRelease ||
-            e->type == MotionNotify)
-        {
-            /* the frame may not be "visible" but they can still click on it
-               in the case where it is animating before disappearing */
-            if (!client || !frame_iconify_animating(client->frame))
-                mouse_event(client, e);
-        } else
-            keyboard_event((focus_cycle_target ? focus_cycle_target :
-                            (client ? client : focus_client)), e);
-    }
+    if (actions_interactive_input_event(e) || moveresize_event(e))
+        return TRUE;
+
+    if (moveresize_in_progress)
+        /* make further actions work on the client being
+           moved/resized */
+        client = moveresize_client;
+
+    if (e->type == ButtonPress ||
+        e->type == ButtonRelease ||
+        e->type == MotionNotify)
+    {
+        /* the frame may not be "visible" but they can still click on it
+           in the case where it is animating before disappearing */
+        if (!client || !frame_iconify_animating(client->frame))
+            return mouse_event(client, e);
+    } else
+        return keyboard_event((focus_cycle_target ? focus_cycle_target :
+                               (client ? client : focus_client)), e);
+
+    return FALSE;
 }
 
 static void focus_delay_dest(gpointer data)
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