#include "keyboard.h"
#include "mouse.h"
#include "render/render.h"
+#include "per_app_settings.h"
#include <glib.h>
#include <X11/Xutil.h>
XSetWindowAttributes attrib_set;
XWMHints *wmhint;
gboolean activate = FALSE;
+ ObAppSetting *settings;
grab_server(TRUE);
client_apply_startup_state(self);
+ /* get and set application level settings */
+ settings = (ObAppSetting *) get_client_settings(self);
+
+ if (settings) {
+ if (settings->shade && !settings->decor)
+ settings->decor = TRUE;
+
+ client_shade(self, settings->shade);
+ client_set_undecorated(self, !settings->decor);
+
+ if (settings->desktop != -1)
+ client_set_desktop(self, settings->desktop, FALSE);
+
+ client_set_layer(self, settings->layer);
+ }
+
stacking_add(CLIENT_AS_WINDOW(self));
client_restore_session_stacking(self);
/* focus the new window? */
if (ob_state() != OB_STATE_STARTING &&
- (config_focus_new || client_search_focus_parent(self)) &&
+ (config_focus_new || client_search_focus_parent(self)) ||
+ (settings && settings->focus) &&
/* note the check against Type_Normal/Dialog, not client_normal(self),
which would also include other types. in this case we want more
strict rules for focus */
place_client(self, &x, &y);
+ if (settings)
+ place_window_from_settings(settings, self, &x, &y);
+
/* make sure the window is visible. */
client_find_onscreen(self, &x, &y,
self->frame->area.width,