ObActionsDataSetupFunc setup;
ObActionsDataFreeFunc free;
ObActionsRunFunc run;
+ ObActionsInteractiveInputFunc i_input;
+ ObActionsInteractiveCancelFunc i_cancel;
};
struct _ObActionsAct {
ObActionsType type,
ObActionsDataSetupFunc setup,
ObActionsDataFreeFunc free,
- ObActionsRunFunc run)
+ ObActionsRunFunc run,
+ ObActionsInteractiveInputFunc i_input,
+ ObActionsInteractiveCancelFunc i_cancel)
{
GSList *it;
ObActionsDefinition *def;
return FALSE;
}
+ g_assert((i_input == NULL) == (i_cancel == NULL));
+
def = g_new(ObActionsDefinition, 1);
def->ref = 1;
def->name = g_strdup(name);
def->setup = setup;
def->free = free;
def->run = run;
+ def->i_input = i_input;
+ def->i_cancel = i_cancel;
return TRUE;
}
return act;
}
+gboolean actions_act_is_interactive(ObActionsAct *act)
+{
+ return act->def->i_cancel != NULL;
+}
+
void actions_act_ref(ObActionsAct *act)
{
++act->ref;
ObUserAction uact,
Time time,
guint state,
- guint button,
gint x,
gint y)
{
data->any.uact = uact;
data->any.time = time;
data->any.state = state;
- data->any.button = button;
data->any.x = x;
data->any.y = y;
}
ObUserAction uact,
Time time,
guint state,
- guint button,
gint x,
gint y,
ObFrameContext con,
- struct _ObClient *client,
- ObActionsInteractiveState interactive)
+ struct _ObClient *client)
{
GSList *it;
ObActionsAct *act = it->data;
data.type = act->def->type;
- actions_setup_data(&data, uact, time, state, button, x, y);
+ actions_setup_data(&data, uact, time, state, x, y);
switch (data.type) {
case OB_ACTION_TYPE_GLOBAL:
break;
data.client.context = con;
data.client.c = client;
break;
- case OB_ACTION_TYPE_SELECTOR:
- data.selector.interactive = interactive;
- break;
default:
g_assert_not_reached();
}