}
}
+void setup_action_focus(ObAction **a, ObUserAction uact)
+{
+ (*a)->data.any.client_action = OB_CLIENT_ACTION_OPTIONAL;
+}
+
void setup_client_action(ObAction **a, ObUserAction uact)
{
(*a)->data.any.client_action = OB_CLIENT_ACTION_ALWAYS;
{
"focus",
action_focus,
- setup_client_action
+ setup_action_focus
},
{
"unfocus",
void action_focus(union ActionData *data)
{
- /* similar to the openbox dock for dockapps, don't let user actions give
- focus to 3rd-party docks (panels) either (unless they ask for it
- themselves). */
- if (data->client.any.c->type != OB_CLIENT_TYPE_DOCK) {
- /* if using focus_delay, stop the timer now so that focus doesn't go
- moving on us */
- event_halt_focus_delay();
+ if (data->client.any.c) {
+ /* similar to the openbox dock for dockapps, don't let user actions
+ give focus to 3rd-party docks (panels) either (unless they ask for
+ it themselves). */
+ if (data->client.any.c->type != OB_CLIENT_TYPE_DOCK) {
+ /* if using focus_delay, stop the timer now so that focus doesn't
+ go moving on us */
+ event_halt_focus_delay();
- client_focus(data->client.any.c);
+ client_focus(data->client.any.c);
+ }
+ } else {
+ /* focus action on something other than a client, make keybindings
+ work for this openbox instance, but don't focus any specific client
+ */
+ focus_nothing();
}
}