]> Dogcows Code - chaz/carfire/history - CarFire/CarFire/CarFire/Player.cs
Implemented map tiles; started new Key entity; added missing variables to Melee.cs...
[chaz/carfire] / CarFire / CarFire / CarFire / Player.cs
2010-04-23  CharlesPlayer inventory.
2010-04-23  KyleCan now choose between melee and ranged character....
2010-04-23  KyleCleaned up a bit
2010-04-23  KyleMelee and Ranged now inheret from Player
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