]> Dogcows Code - chaz/carfire/history - CarFire/CarFire/CarFire/Melee.cs
Changed where AI is stored, adjusted to work with Multiplayer
[chaz/carfire] / CarFire / CarFire / CarFire / Melee.cs
2010-04-27  Kylegit-svn-id: https://bd85.net/svn/cs3505_group@164 92bb8...
2010-04-27  Zacharygit-svn-id: https://bd85.net/svn/cs3505_group@163 92bb8...
2010-04-26  KyleMelee has a cooldown now.
2010-04-26  KyleScoring implemented, melee attack implemented.
2010-04-24  CharlesImplemented map tiles; started new Key entity; added...
2010-04-23  Kylegit-svn-id: https://bd85.net/svn/cs3505_group@141 92bb8...
2010-04-23  KyleCleaned up a bit
2010-04-23  KyleMelee and Ranged now inheret from Player
2010-04-23  KyleSplit human class into Melee and ranged... probably...
This page took 0.064778 seconds and 15 git commands to generate.