}\r
break;\r
case lobbyState.CreateGame:\r
+ if (currentKeyboardState.IsKeyDown(Keys.X) && previousKeyboardState.IsKeyUp(Keys.X))\r
+ currentState = lobbyState.Welcome;\r
\r
break;\r
case lobbyState.FindGame:\r
\r
break;\r
case lobbyState.Connected:\r
+ if (currentKeyboardState.IsKeyDown(Keys.X) && previousKeyboardState.IsKeyUp(Keys.X))\r
+ currentState = lobbyState.Welcome;\r
\r
break;\r
\r
switch (currentState)\r
{\r
case lobbyState.Welcome:\r
+ spriteBatch.DrawString(menuFont, "press [ Home ] to login", new Vector2(350, 20), Color.LightGray, 0f, zero, .6f, SpriteEffects.None, 0.5f);\r
if (selected == createGameText)\r
spriteBatch.DrawString(menuFont, createGameText, createGamePos, Color.Red, 0, zero, 1f, SpriteEffects.None, 0.5f);\r
else\r