}\r
break;\r
case lobbyState.CreateGame:\r
+ if (currentKeyboardState.IsKeyDown(Keys.X) && previousKeyboardState.IsKeyUp(Keys.X))\r
+ currentState = lobbyState.Welcome;\r
\r
break;\r
case lobbyState.FindGame:\r
\r
break;\r
case lobbyState.Connected:\r
+ if (currentKeyboardState.IsKeyDown(Keys.X) && previousKeyboardState.IsKeyUp(Keys.X))\r
+ currentState = lobbyState.Welcome;\r
\r
break;\r
\r