\r
// I added this as I needed a way to display all gamers not just the first gamer\r
// -Brady\r
- public GamerCollection<LocalNetworkGamer> LocalGamers\r
+ public GamerCollection<NetworkGamer> NetworkGamers\r
{\r
get\r
{\r
- return mNetworkSession.LocalGamers;\r
+ return mNetworkSession.AllGamers;\r
}\r
}\r
\r
// -Brady\r
public bool sessionExists()\r
{\r
- return mNetworkSession == null;\r
+ return mNetworkSession != null;\r
}\r
\r
public AvailableNetworkSessionCollection FindSessions()\r
return mNetworkSession;\r
}\r
\r
+ // added to begin the game. I made the LobbyGUI make sure that only the host will call it when everyone is ready.\r
+ // This is already taken care of in the update method below. But it may be nice to allow the host to signal the start\r
+ // rather then having it start automatically. Just a suggestion. \r
+ // -Brady\r
+ public void StartGame()\r
+ {\r
+ mNetworkSession.StartGame();\r
+ }\r
\r
public void LeaveSession()\r
{\r