]> Dogcows Code - chaz/carfire/blobdiff - Project06/CS 3505 Project 06/CS 3505 Project 06/NetworkGame.cs
testing
[chaz/carfire] / Project06 / CS 3505 Project 06 / CS 3505 Project 06 / NetworkGame.cs
index 283979b3d6babb0aeab181bfc78ff670d7e7ed78..d2b4846489967f504ac36634be1aebbaed6f54b1 100644 (file)
@@ -69,7 +69,7 @@ namespace CS_3505_Project_06
 \r
         // I added this as I needed a way to display all gamers not just the first gamer\r
         //    -Brady\r
-        public GamerCollection<LocalNetworkGamer> LocalGamers\r
+        public GamerCollection<NetworkGamer> NetworkGamers\r
         {\r
             get\r
             {\r
@@ -115,6 +115,14 @@ namespace CS_3505_Project_06
             return mNetworkSession;\r
         }\r
 \r
+        // added to begin the game. I made the LobbyGUI make sure that only the host will call it when everyone is ready.\r
+        // This is already taken care of in the update method below. But it may be nice to allow the host to signal the start\r
+        // rather then having it start automatically. Just a suggestion. \r
+        //    -Brady\r
+        public void StartGame()\r
+        {\r
+            mNetworkSession.StartGame();\r
+        }\r
 \r
         public void LeaveSession()\r
         {\r
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