]> Dogcows Code - chaz/carfire/blobdiff - Project06/CS 3505 Project 06/CS 3505 Project 06/NetworkGame.cs
cleaned up some comments I was making during testing
[chaz/carfire] / Project06 / CS 3505 Project 06 / CS 3505 Project 06 / NetworkGame.cs
index 3ce0372be2059e941415307532a715ece59d8055..72a588cf62f6fcbab846b40794fd387dbf529a52 100644 (file)
@@ -104,10 +104,17 @@ namespace CS_3505_Project_06
             mNetworkSession = NetworkSession.EndCreate(result);\r
             mNetworkSession.AllowHostMigration = true;\r
             mNetworkSession.AllowJoinInProgress = false;\r
-\r
+            mNetworkSession.GameStarted += new EventHandler<GameStartedEventArgs>(mNetworkSession_GameStarted);\r
             mJoinedSessionDelegate(mNetworkSession, this);\r
         }\r
 \r
+\r
+        //gamestarted event\r
+        void mNetworkSession_GameStarted(object sender, GameStartedEventArgs e)\r
+        {\r
+            Reset();\r
+        }\r
+\r
         /// <summary>\r
         /// Determine whether or not the network game object is associated with any network session.\r
         /// </summary>\r
@@ -160,6 +167,8 @@ namespace CS_3505_Project_06
 \r
             mJoinedSessionDelegate(mNetworkSession, this);\r
             mJoinedSessionDelegate = null;\r
+\r
+            mNetworkSession.GameStarted += new EventHandler<GameStartedEventArgs>(mNetworkSession_GameStarted);\r
         }\r
 \r
 \r
@@ -210,7 +219,7 @@ namespace CS_3505_Project_06
             mNetworkSession.StartGame();\r
             mNetworkSession.ResetReady();\r
 \r
-            Reset();\r
+            //Reset();\r
         }\r
 \r
 \r
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