mNetworkSession = NetworkSession.EndCreate(result);\r
mNetworkSession.AllowHostMigration = true;\r
mNetworkSession.AllowJoinInProgress = false;\r
mNetworkSession = NetworkSession.EndCreate(result);\r
mNetworkSession.AllowHostMigration = true;\r
mNetworkSession.AllowJoinInProgress = false;\r
if (mNetworkSession.SessionState == NetworkSessionState.Lobby)\r
{\r
mLobby.Update(gameTime, this);\r
if (mNetworkSession.SessionState == NetworkSessionState.Lobby)\r
{\r
mLobby.Update(gameTime, this);\r