]> Dogcows Code - chaz/carfire/blobdiff - Project06/CS 3505 Project 06/CS 3505 Project 06/NetworkGame.cs
testing, reset moved into a new gameStarted event
[chaz/carfire] / Project06 / CS 3505 Project 06 / CS 3505 Project 06 / NetworkGame.cs
index 0d1ac6d00ca8fa7644095410d8630c8349ea404c..55ab93d6b9be901526064126696dd82eb240b677 100644 (file)
@@ -104,10 +104,17 @@ namespace CS_3505_Project_06
             mNetworkSession = NetworkSession.EndCreate(result);\r
             mNetworkSession.AllowHostMigration = true;\r
             mNetworkSession.AllowJoinInProgress = false;\r
-\r
+            mNetworkSession.GameStarted += new EventHandler<GameStartedEventArgs>(mNetworkSession_GameStarted);\r
             mJoinedSessionDelegate(mNetworkSession, this);\r
         }\r
 \r
+\r
+        //gamestarted event\r
+        void mNetworkSession_GameStarted(object sender, GameStartedEventArgs e)\r
+        {\r
+            Reset();\r
+        }\r
+\r
         /// <summary>\r
         /// Determine whether or not the network game object is associated with any network session.\r
         /// </summary>\r
@@ -210,7 +217,7 @@ namespace CS_3505_Project_06
             mNetworkSession.StartGame();\r
             mNetworkSession.ResetReady();\r
 \r
-            Reset();\r
+            //Reset();\r
         }\r
 \r
 \r
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