]> Dogcows Code - chaz/carfire/blobdiff - Project06/CS 3505 Project 06/CS 3505 Project 06/NetworkGame.cs
aasfdaf
[chaz/carfire] / Project06 / CS 3505 Project 06 / CS 3505 Project 06 / NetworkGame.cs
index 2386ef60717983e77271ee1aa4a81a16683769c9..45c5d0a498fdd5a1ce9de1445b85cdbd309a6187 100644 (file)
@@ -1,4 +1,7 @@
-using System;\r
+\r
+#undef DEBUG\r
+\r
+using System;\r
 using System.Collections.Generic;\r
 using System.Linq;\r
 using System.Text;\r
@@ -36,6 +39,21 @@ namespace CS_3505_Project_06
         public delegate void FoundSessionsDelegate(AvailableNetworkSessionCollection sessions, NetworkGame networkGame);\r
 \r
 \r
+        /// <summary>\r
+        /// Called when an exception is thrown during an asynchronous operation.\r
+        /// </summary>\r
+        /// <param name="exception">The exception that was thrown.</param>\r
+        /// <param name="networkGame">The NetworkGame that errored.</param>\r
+        public delegate void CaughtErrorDelegate(Exception exception, NetworkGame networkGame);\r
+\r
+        /// <summary>\r
+        /// Get and set the error delegate, called when an exception is thrown during\r
+        /// and asynchronous operation.  This will occur if you try to create or join a\r
+        /// session without being logged into a profile.\r
+        /// </summary>\r
+        public CaughtErrorDelegate ErrorDelegate;\r
+\r
+\r
         /// <summary>\r
         /// Construct a NetworkGame with a lobby and a game.\r
         /// </summary>\r
@@ -97,15 +115,28 @@ namespace CS_3505_Project_06
             mJoinedSessionDelegate = callback;\r
             NetworkSession.BeginCreate(NetworkSessionType.SystemLink, 1, maxGamers, CreateSessionEnd, null);\r
         }\r
-        private void CreateSessionEnd(IAsyncResult result)\r
+        void CreateSessionEnd(IAsyncResult result)\r
         {\r
             Debug.Assert(mNetworkSession == null);\r
 \r
-            mNetworkSession = NetworkSession.EndCreate(result);\r
-            mNetworkSession.AllowHostMigration = true;\r
-            mNetworkSession.AllowJoinInProgress = false;\r
-\r
+            try\r
+            {\r
+                mNetworkSession = NetworkSession.EndCreate(result);\r
+                mNetworkSession.AllowHostMigration = true;\r
+                mNetworkSession.AllowJoinInProgress = false;\r
+                mNetworkSession.GameStarted += new EventHandler<GameStartedEventArgs>(GameStartedEvent);\r
+            }\r
+            catch (Exception e)\r
+            {\r
+                if (ErrorDelegate != null) ErrorDelegate(e, this);\r
+                return;\r
+            }\r
             mJoinedSessionDelegate(mNetworkSession, this);\r
+            mJoinedSessionDelegate = null;\r
+        }\r
+        void GameStartedEvent(object sender, GameStartedEventArgs e)\r
+        {\r
+            Reset();\r
         }\r
 \r
         /// <summary>\r
@@ -133,10 +164,20 @@ namespace CS_3505_Project_06
             mFoundSessionsDelegate = callback;\r
             NetworkSession.BeginFind(NetworkSessionType.SystemLink, 1, null, new AsyncCallback(FindSessionsEnd), null);\r
         }\r
-        private void FindSessionsEnd(IAsyncResult result)\r
+        void FindSessionsEnd(IAsyncResult result)\r
         {\r
-            AvailableNetworkSessionCollection sessions = NetworkSession.EndFind(result);\r
+            AvailableNetworkSessionCollection sessions;\r
+            try\r
+            {\r
+                sessions = NetworkSession.EndFind(result);\r
+            }\r
+            catch (Exception e)\r
+            {\r
+                if (ErrorDelegate != null) ErrorDelegate(e, this);\r
+                return;\r
+            }\r
             mFoundSessionsDelegate(sessions, this);\r
+            mFoundSessionsDelegate = null;\r
         }\r
 \r
         /// <summary>\r
@@ -152,12 +193,20 @@ namespace CS_3505_Project_06
             mJoinedSessionDelegate = callback;\r
             NetworkSession.BeginJoin(availableSession, JoinSessionEnd, null);\r
         }\r
-        private void JoinSessionEnd(IAsyncResult result)\r
+        void JoinSessionEnd(IAsyncResult result)\r
         {\r
             Debug.Assert(mNetworkSession == null);\r
 \r
-            mNetworkSession = NetworkSession.EndJoin(result);\r
-\r
+            try\r
+            {\r
+                mNetworkSession = NetworkSession.EndJoin(result);\r
+                mNetworkSession.GameStarted += new EventHandler<GameStartedEventArgs>(GameStartedEvent);\r
+            }\r
+            catch (Exception e)\r
+            {\r
+                if (ErrorDelegate != null) ErrorDelegate(e, this);\r
+                return;\r
+            }\r
             mJoinedSessionDelegate(mNetworkSession, this);\r
             mJoinedSessionDelegate = null;\r
         }\r
@@ -209,8 +258,6 @@ namespace CS_3505_Project_06
         {\r
             mNetworkSession.StartGame();\r
             mNetworkSession.ResetReady();\r
-\r
-            //Reset();\r
         }\r
 \r
 \r
@@ -232,45 +279,60 @@ namespace CS_3505_Project_06
                 if (mNetworkSession.SessionState == NetworkSessionState.Lobby)\r
                 {\r
                     mLobby.Update(gameTime, this);\r
-\r
-                    //if state started as lobby and was changed to playing, call reset.\r
-                    if (mNetworkSession.SessionState == NetworkSessionState.Playing)\r
-                        Reset();\r
                 }\r
                 else if (mNetworkSession.SessionState == NetworkSessionState.Playing)\r
                 {\r
-                    //TODO reset needs to be called for all players, currently LocalGamerInfo throughs exception for all nonhosts\r
-                    //     because in start game reset is only called on hosts games thus other clients never get an updated list\r
-                    //     gamers.\r
-\r
-\r
-//thoughs exeption see TODO above\r
-                    //if (mGame.IsGameOver(LocalGamerInfo) || mGame.IsTerminated(LocalGamerInfo))\r
-                    //{\r
-                    //    // TODO: Should support moving back to the session lobby.\r
-                    //    LeaveSession();\r
-                    //    return;\r
-                    //}\r
+                    if (mGame.IsGameOver(LocalGamerInfo) || mGame.IsTerminated(LocalGamerInfo))\r
+                    {\r
+                        // TODO: Should support moving back to the session lobby.\r
+                        LeaveSession();\r
+                        return;\r
+                    }\r
 \r
                     if (HaveNeededEvents)\r
                     {\r
                         if (IsLatencyAdjustmentFrame)\r
                         {\r
                             AdjustLatency();\r
+                            mLastStallCount = mStallCount;\r
                             mStallCount = 0;\r
                         }\r
                         mLocalEvents.AddRange(GetEventsFromInput());\r
                         SendLocalEvents();\r
                         ApplyEvents();\r
+\r
+#if DEBUG\r
+                        Console.WriteLine("HASH: " + mGame.CurrentFrameNumber + "\t" + mGame.CurrentChecksum);\r
+#endif\r
+\r
                         mGame.Update(mTargetTimeSpan);\r
                     }\r
                     else // Stall!\r
                     {\r
+                        if (mStallCount == 0)\r
+                        {\r
+#if DEBUG\r
+                            Console.WriteLine("STAL: ====");\r
+#endif\r
+                        }\r
+                        else if (mStallCount % 60 == 0)\r
+                        {\r
+                            // DEBUG\r
+                            //Console.WriteLine("Stalled for " + mStallCount + " frames.");\r
+                        }\r
+\r
                         mStallCount++;\r
 \r
-                        if (mStallCount % 60 == 0)\r
+                        // Send a reliable event packet to each stalled gamer.\r
+                        if (mStallCount == 1)\r
                         {\r
-                            Console.WriteLine("Stalled for " + mStallCount + " frames.");\r
+                            foreach (GamerInfo gamerInfo in GamerArray)\r
+                            {\r
+                                if (gamerInfo.HighestFrameNumber < mGame.CurrentFrameNumber)\r
+                                {\r
+                                    SendLocalEvents(gamerInfo.Gamer);\r
+                                }\r
+                            }\r
                         }\r
 \r
                         /*if (mStallCount > StallTimeout)\r
@@ -317,7 +379,7 @@ namespace CS_3505_Project_06
 \r
 \r
         /// <summary>\r
-        /// Get the chat messages that have been receive since the last time this\r
+        /// Get the chat messages that have been received since the last time this\r
         /// method was called.\r
         /// </summary>\r
         /// <returns>List container of the chat messages.</returns>\r
@@ -347,6 +409,8 @@ namespace CS_3505_Project_06
         /// <param name="recipient">The gamer to receive the message.</param>\r
         public void SendChat(String message, NetworkGamer recipient)\r
         {\r
+            Debug.Assert(recipient != null && !recipient.IsDisposed);\r
+\r
             WriteChatPacket(message);\r
             LocalGamer.SendData(mPacketWriter, SendDataOptions.ReliableInOrder, recipient);\r
         }\r
@@ -380,10 +444,16 @@ namespace CS_3505_Project_06
         int mLastMousePositionY;\r
 \r
         int mLatency;\r
+        long mHighestFrameNumber;\r
         long mNextLatencyAdjustmentFrame;\r
         int mStallCount;\r
+        int mLastStallCount;\r
         int mAverageOwd;\r
 \r
+#if DEBUG\r
+        bool mDontSendEvents;\r
+#endif\r
+\r
         TimeSpan mTargetTimeSpan = new TimeSpan(166666);\r
         public TimeSpan TargetTimeSpan\r
         {\r
@@ -520,6 +590,8 @@ namespace CS_3505_Project_06
             public long HighestFrameNumber = 0;\r
             public int StallCount = 0;\r
             public int AverageOwd = 0;\r
+            public int NextStallCount = 0;\r
+            public int NextAverageOwd = 0;\r
             public bool IsWaitedOn = false;\r
             public List<EventInfo>[] Events = new List<EventInfo>[MaximumLatency];\r
 \r
@@ -544,8 +616,10 @@ namespace CS_3505_Project_06
         void Reset()\r
         {\r
             mLatency = 1;\r
+            mHighestFrameNumber = 0;\r
             mNextLatencyAdjustmentFrame = 1;\r
             mStallCount = 0;\r
+            mLastStallCount = 0;\r
             mAverageOwd = CurrentAverageOneWayDelay;\r
 \r
             mGamers = new Dictionary<byte, GamerInfo>();\r
@@ -567,6 +641,7 @@ namespace CS_3505_Project_06
                 NetworkGamer sender;\r
 \r
                 localGamer.ReceiveData(mPacketReader, out sender);\r
+                if (sender == null || sender.IsDisposed) continue;\r
                 GamerInfo senderInfo = mGamers[sender.Id];\r
 \r
                 PacketType packetId = (PacketType)mPacketReader.ReadByte();\r
@@ -583,31 +658,48 @@ namespace CS_3505_Project_06
 \r
                     case PacketType.Event:\r
 \r
-                        short stallCount = mPacketReader.ReadInt16();\r
-                        short averageOwd = mPacketReader.ReadInt16();\r
+                        int stallCount = mPacketReader.ReadInt16();\r
+                        int averageOwd = mPacketReader.ReadInt16();\r
                         int frameNumber = mPacketReader.ReadInt32();\r
-                        byte numEvents = mPacketReader.ReadByte();\r
+                        int numEvents = mPacketReader.ReadByte();\r
+\r
+                        if (frameNumber <= mNextLatencyAdjustmentFrame)\r
+                        {\r
+                            senderInfo.StallCount = stallCount;\r
+                            senderInfo.AverageOwd = averageOwd;\r
+                        }\r
+                        else\r
+                        {\r
+                            senderInfo.NextStallCount = stallCount;\r
+                            senderInfo.NextAverageOwd = averageOwd;\r
+                        }\r
 \r
                         if (frameNumber <= senderInfo.HighestFrameNumber)\r
                         {\r
+#if DEBUG\r
+                            Console.WriteLine("SKP" + (char)sender.Id + ": " + mGame.CurrentFrameNumber + "\t" + frameNumber + "\t<=\t" + senderInfo.HighestFrameNumber + "\t#" + numEvents);\r
+#endif\r
+\r
                             // we know about all these events, so don't bother reading them\r
                             break;\r
                         }\r
 \r
-                        for (byte i = 0; i < numEvents; ++i)\r
+#if DEBUG\r
+                        Console.WriteLine(" GOT" + (char)sender.Id + ": " + mGame.CurrentFrameNumber + "\t" + frameNumber + "\t>\t" + senderInfo.HighestFrameNumber + "\t#" + numEvents);\r
+#endif\r
+\r
+                        for (int i = 0; i < numEvents; i++)\r
                         {\r
                             EventInfo eventInfo = ReadEvent(mPacketReader, sender);\r
                             \r
-                            if (eventInfo != null && eventInfo.FrameOfApplication < senderInfo.HighestFrameNumber)\r
+                            if (eventInfo != null && eventInfo.FrameOfApplication > senderInfo.HighestFrameNumber)\r
                             {\r
-                                int index = EventArrayIndex;\r
+                                int index = GetEventArrayIndexForFrame(eventInfo.FrameOfApplication);\r
                                 if (senderInfo.Events[index] == null) senderInfo.Events[index] = new List<EventInfo>();\r
                                 senderInfo.Events[index].Add(eventInfo);\r
                             }\r
                         }\r
 \r
-                        senderInfo.StallCount = stallCount;\r
-                        senderInfo.AverageOwd = averageOwd;\r
                         senderInfo.HighestFrameNumber = frameNumber;\r
                         break;\r
 \r
@@ -617,7 +709,6 @@ namespace CS_3505_Project_06
                         byte[] stalledPeers = mPacketReader.ReadBytes(numStalledPeers);\r
 \r
                         // TODO\r
-\r
                         break;\r
 \r
                     default:\r
@@ -629,9 +720,14 @@ namespace CS_3505_Project_06
         }\r
 \r
 \r
-        int EventArrayIndex\r
+        int CurrentEventArrayIndex\r
         {\r
-            get { return (int)(mGame.CurrentFrameNumber % MaximumLatency); }\r
+            get { return GetEventArrayIndexForFrame(mGame.CurrentFrameNumber); }\r
+        }\r
+\r
+        int GetEventArrayIndexForFrame(long frame)\r
+        {\r
+            return (int)(frame % MaximumLatency);\r
         }\r
 \r
         EventInfo ReadEvent(PacketReader packetReader, NetworkGamer sender)\r
@@ -643,23 +739,23 @@ namespace CS_3505_Project_06
             {\r
                 case EventType.KeyDown:\r
 \r
-                    int keyCode1 = packetReader.ReadInt32();\r
-                    return new KeyboardEventInfo(sender, frameNumber, (Keys)keyCode1, true);\r
+                    Keys keyCode1 = (Keys)packetReader.ReadInt32();\r
+                    return new KeyboardEventInfo(sender, frameNumber, keyCode1, true);\r
 \r
                 case EventType.KeyUp:\r
 \r
-                    int keyCode2 = packetReader.ReadInt32();\r
-                    return new KeyboardEventInfo(sender, frameNumber, (Keys)keyCode2, false);\r
+                    Keys keyCode2 = (Keys)packetReader.ReadInt32();\r
+                    return new KeyboardEventInfo(sender, frameNumber, keyCode2, false);\r
 \r
                 case EventType.MouseDown:\r
 \r
-                    byte buttonId1 = packetReader.ReadByte();\r
-                    return new MouseButtonEventInfo(sender, frameNumber, (MouseButton)buttonId1, true);\r
+                    MouseButton buttonId1 = (MouseButton)packetReader.ReadByte();\r
+                    return new MouseButtonEventInfo(sender, frameNumber, buttonId1, true);\r
 \r
                 case EventType.MouseUp:\r
 \r
-                    byte buttonId2 = packetReader.ReadByte();\r
-                    return new MouseButtonEventInfo(sender, frameNumber, (MouseButton)buttonId2, false);\r
+                    MouseButton buttonId2 = (MouseButton)packetReader.ReadByte();\r
+                    return new MouseButtonEventInfo(sender, frameNumber, buttonId2, false);\r
 \r
                 case EventType.MouseMove:\r
 \r
@@ -682,12 +778,12 @@ namespace CS_3505_Project_06
             mPacketWriter.Write(message.ToCharArray());\r
         }\r
 \r
-        void WriteEventPacket(List<EventInfo> events)\r
+        void WriteEventPacket(List<EventInfo> events, long highestFrameNumber)\r
         {\r
             mPacketWriter.Write((byte)PacketType.Event);\r
-            mPacketWriter.Write((short)mStallCount);\r
+            mPacketWriter.Write((short)mLastStallCount);\r
             mPacketWriter.Write((short)mAverageOwd);\r
-            mPacketWriter.Write((int)(mGame.CurrentFrameNumber + mLatency));\r
+            mPacketWriter.Write((int)highestFrameNumber);\r
             mPacketWriter.Write((byte)events.Count);\r
 \r
             foreach (EventInfo eventInfo in events)\r
@@ -732,6 +828,13 @@ namespace CS_3505_Project_06
         {\r
             Debug.Assert(IsLatencyAdjustmentFrame);\r
 \r
+#if DEBUG\r
+            if (mStallCount > 0)\r
+            {\r
+                Console.WriteLine("STL#: " + mGame.CurrentFrameNumber + "\t" + mStallCount);\r
+            }\r
+#endif\r
+\r
             int maxStallCount = 0;\r
             int maxAverageOwd = 0;\r
 \r
@@ -739,10 +842,14 @@ namespace CS_3505_Project_06
             {\r
                 if (gamerInfo.StallCount > maxStallCount) maxStallCount = gamerInfo.StallCount;\r
                 if (gamerInfo.AverageOwd > maxAverageOwd) maxAverageOwd = gamerInfo.AverageOwd;\r
+\r
+                gamerInfo.StallCount = gamerInfo.NextStallCount;\r
+                gamerInfo.AverageOwd = gamerInfo.NextAverageOwd;\r
             }\r
 \r
-            // DEBUG\r
+#if DEBUG\r
             int prevLatency = mLatency;\r
+#endif\r
 \r
             if (maxStallCount > 0)\r
             {\r
@@ -750,15 +857,16 @@ namespace CS_3505_Project_06
             }\r
             else\r
             {\r
-                mLatency = (int)(0.6 * (double)(mLatency - maxAverageOwd) + 1.0);\r
+                mLatency -= (int)(0.6 * (double)(mLatency - maxAverageOwd) + 1.0);\r
             }\r
 \r
-            // DEBUG OUTPUT\r
-            if (prevLatency != mLatency) Console.WriteLine("Latency readjusted to " + mLatency);\r
-\r
             if (mLatency < 1) mLatency = 1;\r
             if (mLatency > MaximumLatency) mLatency = MaximumLatency;\r
 \r
+#if DEBUG\r
+            if (prevLatency != mLatency) Console.WriteLine("NLAG: " + mLatency);\r
+#endif\r
+\r
             mNextLatencyAdjustmentFrame = mGame.CurrentFrameNumber + mLatency;\r
             mAverageOwd = CurrentAverageOneWayDelay;\r
 \r
@@ -772,6 +880,10 @@ namespace CS_3505_Project_06
         {\r
             List<EventInfo> events = new List<EventInfo>();\r
 \r
+            long frameOfApplication = mGame.CurrentFrameNumber + mLatency;\r
+            if (frameOfApplication <= mHighestFrameNumber) return events;\r
+            else mHighestFrameNumber = frameOfApplication;\r
+\r
             // 1. Find the keyboard differences; written by Peter.\r
 \r
             KeyboardState keyState = Keyboard.GetState();\r
@@ -790,13 +902,18 @@ namespace CS_3505_Project_06
 \r
             foreach (Keys key in pressedKeys)\r
             {\r
-                events.Add(new KeyboardEventInfo(LocalGamer, mGame.CurrentFrameNumber, key, true));\r
+                events.Add(new KeyboardEventInfo(LocalGamer, frameOfApplication, key, true));\r
             }\r
             foreach (Keys key in releasedKeys)\r
             {\r
-                events.Add(new KeyboardEventInfo(LocalGamer, mGame.CurrentFrameNumber, key, false));\r
+                events.Add(new KeyboardEventInfo(LocalGamer, frameOfApplication, key, false));\r
             }\r
 \r
+#if DEBUG\r
+            if (pressedKeys.Contains(Keys.Escape)) mDontSendEvents = true;\r
+            if (releasedKeys.Contains(Keys.Escape)) mDontSendEvents = false;\r
+#endif\r
+\r
             // 2. Find the mouse differences.\r
 \r
             MouseState mouseState = Mouse.GetState();\r
@@ -804,26 +921,26 @@ namespace CS_3505_Project_06
             bool leftButtonPressed = mouseState.LeftButton == ButtonState.Pressed;\r
             if (leftButtonPressed != mLastLeftButtonPressed)\r
             {\r
-                events.Add(new MouseButtonEventInfo(LocalGamer, mGame.CurrentFrameNumber, MouseButton.Left, leftButtonPressed));\r
+                events.Add(new MouseButtonEventInfo(LocalGamer, frameOfApplication, MouseButton.Left, leftButtonPressed));\r
             }\r
 \r
-            bool rightButtonPressed = mouseState.LeftButton == ButtonState.Pressed;\r
+            bool rightButtonPressed = mouseState.RightButton == ButtonState.Pressed;\r
             if (rightButtonPressed != mLastRightButtonPressed)\r
             {\r
-                events.Add(new MouseButtonEventInfo(LocalGamer, mGame.CurrentFrameNumber, MouseButton.Right, rightButtonPressed));\r
+                events.Add(new MouseButtonEventInfo(LocalGamer, frameOfApplication, MouseButton.Right, rightButtonPressed));\r
             }\r
 \r
-            bool middleButtonPressed = mouseState.LeftButton == ButtonState.Pressed;\r
+            bool middleButtonPressed = mouseState.MiddleButton == ButtonState.Pressed;\r
             if (middleButtonPressed != mLastMiddleButtonPressed)\r
             {\r
-                events.Add(new MouseButtonEventInfo(LocalGamer, mGame.CurrentFrameNumber, MouseButton.Middle, middleButtonPressed));\r
+                events.Add(new MouseButtonEventInfo(LocalGamer, frameOfApplication, MouseButton.Middle, middleButtonPressed));\r
             }\r
 \r
             int mousePositionX = mouseState.X;\r
             int mousePositionY = mouseState.Y;\r
             if (mousePositionX != mLastMousePositionX || mousePositionY != mLastMousePositionY)\r
             {\r
-                events.Add(new MouseMotionEventInfo(LocalGamer, mGame.CurrentFrameNumber, mousePositionX, mousePositionY));\r
+                events.Add(new MouseMotionEventInfo(LocalGamer, frameOfApplication, mousePositionX, mousePositionY));\r
             }\r
 \r
             // 3. Save the current peripheral state.\r
@@ -853,17 +970,22 @@ namespace CS_3505_Project_06
 \r
         void SendLocalEvents(NetworkGamer recipient)\r
         {\r
+#if DEBUG\r
+            if (mDontSendEvents) return;\r
+#endif\r
+\r
             List<EventInfo> events = new List<EventInfo>(mLocalEvents);\r
             events.AddRange(mLastLocalEvents);\r
 \r
-            WriteEventPacket(events);\r
-\r
-            if (recipient != null)\r
+            if (recipient != null && !recipient.IsDisposed)\r
             {\r
+                // if there is a recipient, we are resending old events\r
+                WriteEventPacket(events, mGame.CurrentFrameNumber - 1);\r
                 LocalGamer.SendData(mPacketWriter, SendDataOptions.Reliable, recipient);\r
             }\r
             else\r
             {\r
+                WriteEventPacket(events, mGame.CurrentFrameNumber + mLatency);\r
                 LocalGamer.SendData(mPacketWriter, SendDataOptions.None);\r
             }\r
         }\r
@@ -886,7 +1008,7 @@ namespace CS_3505_Project_06
 \r
         void ApplyEvents()\r
         {\r
-            int index = EventArrayIndex;\r
+            int index = CurrentEventArrayIndex;\r
 \r
             foreach (GamerInfo gamerInfo in GamerArray)\r
             {\r
@@ -897,6 +1019,10 @@ namespace CS_3505_Project_06
                     KeyboardEventInfo keyboardEventInfo = eventInfo as KeyboardEventInfo;\r
                     if (keyboardEventInfo != null)\r
                     {\r
+#if DEBUG\r
+                        Console.WriteLine(" KEY: " + keyboardEventInfo.FrameOfApplication + "\t" + keyboardEventInfo.Key + "," + keyboardEventInfo.IsKeyDown);\r
+#endif\r
+\r
                         mGame.ApplyKeyInput(gamerInfo, keyboardEventInfo.Key, keyboardEventInfo.IsKeyDown);\r
                         continue;\r
                     }\r
@@ -904,6 +1030,10 @@ namespace CS_3505_Project_06
                     MouseButtonEventInfo mouseButtonEventInfo = eventInfo as MouseButtonEventInfo;\r
                     if (mouseButtonEventInfo != null)\r
                     {\r
+#if DEBUG\r
+                        Console.WriteLine(" BTN: " + mouseButtonEventInfo.FrameOfApplication + "\t" + mouseButtonEventInfo.IsButtonDown);\r
+#endif\r
+\r
                         mGame.ApplyMouseButtonInput(gamerInfo, mouseButtonEventInfo.IsButtonDown);\r
                         continue;\r
                     }\r
@@ -911,6 +1041,10 @@ namespace CS_3505_Project_06
                     MouseMotionEventInfo mouseMotionEventInfo = eventInfo as MouseMotionEventInfo;\r
                     if (mouseMotionEventInfo != null)\r
                     {\r
+#if DEBUG\r
+                        Console.WriteLine(" MMV: " + mouseMotionEventInfo.FrameOfApplication + "\t" + mouseMotionEventInfo.X + "," + mouseMotionEventInfo.Y);\r
+#endif\r
+\r
                         mGame.ApplyMouseLocationInput(gamerInfo, mouseMotionEventInfo.X, mouseMotionEventInfo.Y);\r
                         continue;\r
                     }\r
@@ -936,7 +1070,7 @@ namespace CS_3505_Project_06
                     averageOwd += timeSpan.TotalMilliseconds;\r
                 }\r
 \r
-                return (int)(averageOwd / numRemoteGamersTwice / 16.6666);\r
+                return (int)((averageOwd / numRemoteGamersTwice) / 16.6666);\r
             }\r
         }\r
 \r
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