\r
public void Draw(GameTime gameTime, SpriteBatch spriteBatch)\r
{\r
- if (mNetworkSession.SessionState != NetworkSessionState.Playing)\r
- DrawTestHarness(gameTime, spriteBatch);\r
+ if (mNetworkSession != null)\r
+ {\r
+ if (mNetworkSession.SessionState == NetworkSessionState.Playing)\r
+ DrawTestHarness(gameTime, spriteBatch);\r
+ else\r
+ mLobby.Draw(spriteBatch);\r
+ }\r
else\r
mLobby.Draw(spriteBatch);\r
\r
- \r
}\r
\r
\r