KeyboardState previousKeyboardState;\r
KeyboardState currentKeyboardState;\r
\r
- GamerCollection<LocalNetworkGamer> players;\r
+ GamerCollection<NetworkGamer> players;\r
AvailableNetworkSessionCollection availableSessions;\r
\r
int selectedSessionIndex;\r
{\r
networkGame.JoinSession(availableSessions[0]);\r
currentState = lobbyState.Connected;\r
+\r
+ availableSessions.Dispose();\r
+ availableSessions = null;\r
}\r
break;\r
\r