]> Dogcows Code - chaz/carfire/blobdiff - Project06/CS 3505 Project 06/CS 3505 Project 06/LobbyGUI.cs
testing
[chaz/carfire] / Project06 / CS 3505 Project 06 / CS 3505 Project 06 / LobbyGUI.cs
index b902822106940bb69c21a4afef6b9b5b19027245..31ce27bfd6274646daa1a54fa547907b31b34ed5 100644 (file)
@@ -2,10 +2,13 @@
 using System.Collections.Generic;\r
 using System.Linq;\r
 using System.Text;\r
-using Microsoft.Xna.Framework.Content;\r
-using Microsoft.Xna.Framework.Input;\r
-using Microsoft.Xna.Framework;\r
+using Microsoft.Xna.Framework.Net;\r
+using System.Diagnostics;\r
+using Microsoft.Xna.Framework.GamerServices;\r
 using Microsoft.Xna.Framework.Graphics;\r
+using Microsoft.Xna.Framework;\r
+using Microsoft.Xna.Framework.Input;\r
+using Microsoft.Xna.Framework.Content;\r
 \r
 namespace CS_3505_Project_06\r
 {\r
@@ -51,6 +54,11 @@ namespace CS_3505_Project_06
         KeyboardState previousKeyboardState;\r
         KeyboardState currentKeyboardState;\r
 \r
+        GamerCollection<LocalNetworkGamer> players;\r
+        AvailableNetworkSessionCollection availableSessions;\r
+\r
+        int selectedSessionIndex;\r
+\r
         private enum lobbyState\r
         {\r
             Welcome,\r
@@ -64,6 +72,8 @@ namespace CS_3505_Project_06
         public lobbyGUI()\r
         {\r
             currentState = lobbyState.Welcome;\r
+            selectedSessionIndex = 0;\r
+            ready = false;\r
         }\r
 \r
         public void LoadContent(ContentManager contentManager, GraphicsDeviceManager graphics)\r
@@ -86,13 +96,14 @@ namespace CS_3505_Project_06
             MinY = 100;\r
 \r
             scale = MaxX / 1600f;\r
+\r
             //playerlist stuff\r
             checkedBox = contentManager.Load<Texture2D>("checkedBox");\r
             deselectBox = contentManager.Load<Texture2D>("deselectBox");\r
             emptySelectBox = contentManager.Load<Texture2D>("emptySelectBox");\r
             menuItem = contentManager.Load<Texture2D>("menuItem");\r
 \r
-            ready = false;\r
+            \r
 \r
             //menu fonts\r
             menuFont = contentManager.Load<SpriteFont>("menuFont");\r
@@ -106,7 +117,7 @@ namespace CS_3505_Project_06
             returnToMainPos = new Vector2(MaxX / 2, MaxY - 120);\r
             returnToMainText = "press [ X ] to return to main menu";\r
 \r
-\r
+            \r
         }\r
 \r
         public void UnloadContent()\r
@@ -116,8 +127,15 @@ namespace CS_3505_Project_06
 \r
         public long Update(GameTime gameTime, NetworkGame networkGame)\r
         {\r
+            \r
             UpdateSpotLight(gameTime);\r
             currentKeyboardState = Keyboard.GetState();\r
+\r
+            if (networkGame.sessionExists())\r
+            {\r
+                players = networkGame.LocalGamers;\r
+            }\r
+\r
             //check inputs\r
             switch (currentState)\r
             {\r
@@ -137,28 +155,64 @@ namespace CS_3505_Project_06
                             selected = createGameText;\r
                     }\r
                     break;\r
+\r
                 case lobbyState.CreateGame:\r
                     if (currentKeyboardState.IsKeyDown(Keys.X) && previousKeyboardState.IsKeyUp(Keys.X))\r
                     {\r
                         currentState = lobbyState.Welcome;\r
                         ready = false;\r
+                        if (networkGame.sessionExists())\r
+                        {\r
+                            players = null;\r
+                            networkGame.LeaveSession();\r
+                        }\r
                     }\r
-                    if (currentKeyboardState.IsKeyDown(Keys.R) && previousKeyboardState.IsKeyUp(Keys.R))\r
-                        ready = true;\r
+                    if (currentKeyboardState.IsKeyDown(Keys.Y) && previousKeyboardState.IsKeyUp(Keys.Y))\r
+                    {\r
+                        currentState = lobbyState.Connected;\r
+                        networkGame.CreateSession(4);\r
+                    }   \r
                     break;\r
+\r
                 case lobbyState.FindGame:\r
                     if (currentKeyboardState.IsKeyDown(Keys.X) && previousKeyboardState.IsKeyUp(Keys.X))\r
                     {\r
                         currentState = lobbyState.Welcome;\r
                         ready = false;\r
                     }\r
+                    availableSessions = networkGame.FindSessions();\r
+                    if (availableSessions != null)\r
+                    {\r
+                        networkGame.JoinSession(availableSessions[0]);\r
+                        currentState = lobbyState.Connected;\r
 \r
+                        availableSessions.Dispose();\r
+                        availableSessions = null;\r
+                    }\r
                     break;\r
+\r
                 case lobbyState.Connected:\r
                     if (currentKeyboardState.IsKeyDown(Keys.X) && previousKeyboardState.IsKeyUp(Keys.X))\r
+                    {\r
+                        ready = false;\r
+                        if (networkGame.sessionExists())\r
+                        {\r
+                            players = null;\r
+                            networkGame.LeaveSession();\r
+                        }\r
                         currentState = lobbyState.Welcome;\r
+                    }\r
                     if (currentKeyboardState.IsKeyDown(Keys.R) && previousKeyboardState.IsKeyUp(Keys.R))\r
                         ready = true;\r
+\r
+                    if (networkGame.sessionExists())\r
+                    {\r
+                        players = networkGame.LocalGamers;\r
+                    }\r
+                    else\r
+                        currentState = lobbyState.Welcome;\r
+\r
+\r
                     break;\r
 \r
             }\r
@@ -175,6 +229,7 @@ namespace CS_3505_Project_06
             spriteBatch.Draw(background, backgroundPos, null, Color.White, 0, zero, scale, SpriteEffects.None, 0);\r
             spriteBatch.Draw(cs, csPos, null, Color.White, 0, zero, 0.5f, SpriteEffects.None, 0);\r
             spriteBatch.Draw(spotLight, spotLightPos, null, Color.White, 0, spotLightCenter, 1f, SpriteEffects.None, 0);\r
+\r
             switch (currentState)\r
             {\r
                 case lobbyState.Welcome:\r
@@ -191,16 +246,37 @@ namespace CS_3505_Project_06
                 \r
                 case lobbyState.CreateGame:\r
                     DrawPlayerList(spriteBatch);\r
+                    spriteBatch.DrawString(menuFont, "You are now the Host!", new Vector2(MaxX / 2, MaxY / 3), Color.White, 0f, zero, .7f, SpriteEffects.None, 0.5f);\r
+                    spriteBatch.DrawString(menuFont, "press: Y to continue", new Vector2(MaxX /2, (MaxY / 3) + menuFont.LineSpacing), Color.White, 0f, zero, .6f, SpriteEffects.None, 0.5f);\r
+                    spriteBatch.DrawString(menuFont, "X to return to main menu", new Vector2(MaxX /2 + 40, (MaxY / 3) + 2 * menuFont.LineSpacing), Color.White, 0f, zero, .6f, SpriteEffects.None, 0.5f);\r
 \r
                     break;\r
+\r
                 case lobbyState.FindGame:\r
                     spriteBatch.Draw(selectGameScreen, backgroundPos, null, Color.White, 0, zero, scale, SpriteEffects.None, 0);\r
-                    //spriteBatch.DrawString(menuFont, "Select Game", new Vector2(100, 100), Color.Gray, 0, zero, 1f, SpriteEffects.None, 0.5f);\r
+                    if(availableSessions == null)\r
+                        spriteBatch.DrawString(menuFont, "searching for available games ....", new Vector2(150, 100), Color.Gray, 0f, zero, .7f, SpriteEffects.None, 0.5f);\r
+                    else if (availableSessions.Count == 0)\r
+                        spriteBatch.DrawString(menuFont, "no games currently available, searching ....", new Vector2(150, 100), Color.Gray, 0f, zero, .7f, SpriteEffects.None, 0.5f);\r
+                    else\r
+                    {\r
+                        for (int sessionIndex = 0; sessionIndex < availableSessions.Count; sessionIndex++)\r
+                        {\r
+                            Color color = Color.Gray;\r
 \r
-                    //spriteBatch.DrawString(menuFont, returnToMainText, returnToMainPos, Color.Gray, 0, new Vector2(180 , 0), .6f, SpriteEffects.None, 0.5f);\r
+                            if (sessionIndex == selectedSessionIndex)\r
+                                color = Color.Red;\r
+\r
+                            spriteBatch.DrawString(menuFont, availableSessions[sessionIndex].HostGamertag, new Vector2(150, 100 + sessionIndex * menuFont.LineSpacing), color, 0f, zero, .7f, SpriteEffects.None, 0.5f);\r
+                            spriteBatch.DrawString(menuFont, availableSessions[sessionIndex].CurrentGamerCount + " / " + availableSessions[sessionIndex].OpenPublicGamerSlots + availableSessions[sessionIndex].OpenPrivateGamerSlots,\r
+                                                   new Vector2(400, 100 + sessionIndex * menuFont.LineSpacing), color, 0f, zero, .7f, SpriteEffects.None, 0.5f);\r
+                        }\r
+                    }\r
                     break;\r
+\r
                 case lobbyState.Connected:\r
                     DrawPlayerList(spriteBatch);\r
+                    spriteBatch.DrawString(menuFont, "Waiting for ready players...", new Vector2(MaxX / 2, MaxY / 2), Color.White, 0f, zero, .7f, SpriteEffects.None, 0.5f);\r
                     break;\r
             }\r
 \r
@@ -226,12 +302,22 @@ namespace CS_3505_Project_06
         private void DrawPlayerList(SpriteBatch spriteBatch)\r
         {\r
             \r
+            //reference point\r
             Vector2 topOfList = new Vector2(MaxX / 8, MaxY / 4);\r
+\r
+            //command info\r
             spriteBatch.DrawString(menuFont, "Current Players", new Vector2(topOfList.X + 15, topOfList.Y - 25), Color.White);\r
+            spriteBatch.DrawString(menuFont, "Command Options:          to mark your self as ready", new Vector2(20, 20), Color.Gray, 0f, zero, .6f, SpriteEffects.None, 1f);\r
+            spriteBatch.DrawString(menuFont, "type players # to toggle chat", new Vector2(175, 40), Color.Gray, 0f, zero, .6f, SpriteEffects.None, 1f);\r
+            spriteBatch.DrawString(menuFont, "return to main menu", new Vector2(175, 60), Color.Gray, 0f, zero, .6f, SpriteEffects.None, 1f);\r
+            spriteBatch.DrawString(menuFont, "R", new Vector2(145, 20), Color.DarkGreen, 0f, zero, .6f, SpriteEffects.None, 1f);\r
+            spriteBatch.DrawString(menuFont, "#", new Vector2(145, 40), Color.DarkGreen, 0f, zero, .6f, SpriteEffects.None, 1f);\r
+            spriteBatch.DrawString(menuFont, "X", new Vector2(145, 60), Color.DarkGreen, 0f, zero, .6f, SpriteEffects.None, 1f);\r
+            \r
             \r
-            //top player\r
             spriteBatch.Draw(menuItem, topOfList, null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);\r
-            spriteBatch.DrawString(menuFont, "****Player 1****", new Vector2(topOfList.X + 10, topOfList.Y + 10), Color.White, 0f, zero, .75f, SpriteEffects.None, 1f);\r
+\r
+            //player 1\r
             spriteBatch.DrawString(menuFont, "Ready", new Vector2(topOfList.X + 5, topOfList.Y + 45), Color.DarkGray, 0f, zero, .6f, SpriteEffects.None, 1f);\r
             if(!ready)\r
                 spriteBatch.Draw(emptySelectBox, new Vector2(topOfList.X - 32, topOfList.Y + 35), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);\r
@@ -247,7 +333,6 @@ namespace CS_3505_Project_06
 \r
             //player 2\r
             spriteBatch.Draw(menuItem, new Vector2(topOfList.X, topOfList.Y + 65), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);\r
-            spriteBatch.DrawString(menuFont, "****Player 1****", new Vector2(topOfList.X + 10, topOfList.Y + 75), Color.White, 0f, zero, .75f, SpriteEffects.None, 1f);\r
             spriteBatch.DrawString(menuFont, "Ready", new Vector2(topOfList.X + 5, topOfList.Y + 110), Color.DarkGray, 0f, zero, .6f, SpriteEffects.None, 1f);\r
             if (!ready)\r
                 spriteBatch.Draw(emptySelectBox, new Vector2(topOfList.X - 32, topOfList.Y + 100), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);\r
@@ -263,7 +348,6 @@ namespace CS_3505_Project_06
             \r
             //player 3\r
             spriteBatch.Draw(menuItem, new Vector2(topOfList.X, topOfList.Y + 130), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);\r
-            spriteBatch.DrawString(menuFont, "****Player 1****", new Vector2(topOfList.X + 10, topOfList.Y + 140), Color.White, 0f, zero, .75f, SpriteEffects.None, 1f);\r
             spriteBatch.DrawString(menuFont, "Ready", new Vector2(topOfList.X + 5, topOfList.Y + 175), Color.DarkGray, 0f, zero, .6f, SpriteEffects.None, 1f);\r
             if (!ready)\r
                 spriteBatch.Draw(emptySelectBox, new Vector2(topOfList.X - 32, topOfList.Y + 165), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);\r
@@ -279,7 +363,6 @@ namespace CS_3505_Project_06
             \r
             //player 4\r
             spriteBatch.Draw(menuItem, new Vector2(topOfList.X, topOfList.Y + 195), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);\r
-            spriteBatch.DrawString(menuFont, "****Player 1****", new Vector2(topOfList.X + 10, topOfList.Y + 205), Color.White, 0f, zero, .75f, SpriteEffects.None, 1f);\r
             spriteBatch.DrawString(menuFont, "Ready", new Vector2(topOfList.X + 5, topOfList.Y + 240), Color.DarkGray, 0f, zero, .6f, SpriteEffects.None, 1f);\r
             if (!ready)\r
                 spriteBatch.Draw(emptySelectBox, new Vector2(topOfList.X - 32, topOfList.Y + 230), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);\r
@@ -292,6 +375,15 @@ namespace CS_3505_Project_06
             else\r
                 spriteBatch.Draw(checkedBox, new Vector2(topOfList.X + 218, topOfList.Y + 225), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);\r
             \r
+            \r
+            //draw player names\r
+            if (players != null)\r
+            {\r
+                for (int g = 0; g < players.Count; g++)\r
+                {\r
+                    spriteBatch.DrawString(menuFont, players[g].Gamertag, new Vector2(topOfList.X + 10, topOfList.Y + 10 + 65*g), Color.White, 0f, zero, .75f, SpriteEffects.None, 1f);\r
+                }\r
+            }\r
         }\r
     }\r
 }\r
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