+ else if (currentKeyboardState.IsKeyDown(Keys.D4) && previousKeyboardState.IsKeyUp(Keys.D4) && availableSessions.Count > 3)\r
+ {\r
+ networkGame.JoinSession(availableSessions[3], JoinedSession);\r
+ }\r
+\r
+ currentState = lobbyState.JoiningGame;\r
+\r
+ availableSessions.Dispose();\r
+ availableSessions = null;\r