]> Dogcows Code - chaz/carfire/blobdiff - Project06/CS 3505 Project 06/CS 3505 Project 06/CS 3505/TestHarness.cs
Added a basic timeout feature so you'll at least get bumped back to the lobby after...
[chaz/carfire] / Project06 / CS 3505 Project 06 / CS 3505 Project 06 / CS 3505 / TestHarness.cs
index b4860a475d6a08d144056c9fbdc6fe8684ac92b9..2b32ef08d76863a0bb8af9c98d5d59f940dcb95b 100644 (file)
@@ -64,8 +64,8 @@ namespace CS_3505_Project_06.CS_3505
 \r
             for (int player = 0; player < 4; player++)\r
             {\r
-                if (isGameOver[player])\r
-                    continue;\r
+                //if (isGameOver[player])\r
+                //    continue;\r
 \r
                 if (inputs.mousePressedChanged[player])\r
                     mouseButton[player] = inputs.mousePressed[player];\r
@@ -294,10 +294,6 @@ namespace CS_3505_Project_06.CS_3505
 \r
         public long Update(TimeSpan elapsedTime)\r
         {\r
-            // Draw() can be called multiple times between updates, so moved this here to avoid\r
-            // duplicate lines.\r
-            Console.WriteLine("Frame: " + state.frameNumber + " Checksum: " + state.Checksum);\r
-\r
             state.advanceFrame(inputs, elapsedTime.Milliseconds);  // Apply the inputs, advance game state.\r
 \r
             inputs = new NextInputs();  // Start with inputs cleared on the next frame.\r
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