]> Dogcows Code - chaz/carfire/blobdiff - Project06/CS 3505 Project 06/CS 3505 Project 06/CS 3505/TestHarness.cs
Added a basic timeout feature so you'll at least get bumped back to the lobby after...
[chaz/carfire] / Project06 / CS 3505 Project 06 / CS 3505 Project 06 / CS 3505 / TestHarness.cs
index 1f01f03b03480fcf9079a0d74c661155153a3cb0..2b32ef08d76863a0bb8af9c98d5d59f940dcb95b 100644 (file)
@@ -64,8 +64,8 @@ namespace CS_3505_Project_06.CS_3505
 \r
             for (int player = 0; player < 4; player++)\r
             {\r
-                if (isGameOver[player])\r
-                    continue;\r
+                //if (isGameOver[player])\r
+                //    continue;\r
 \r
                 if (inputs.mousePressedChanged[player])\r
                     mouseButton[player] = inputs.mousePressed[player];\r
@@ -311,8 +311,6 @@ namespace CS_3505_Project_06.CS_3505
             nameHexPair(spriteBatch, Color.White, "Checksum:", state.Checksum, 215, 515, 100);\r
             nameDecPair(spriteBatch, Color.White, "Elapsed Time:", state.elapsedTime / 1000.0f, 570, 790, 100);\r
 \r
-            Console.WriteLine("Frame: " + state.frameNumber + " Checksum: " + state.Checksum);\r
-\r
             printPlayer(spriteBatch, Color.Turquoise, 0,  10, 190, 170);\r
             printPlayer(spriteBatch, Color.Wheat,     1, 210, 390, 170);\r
             printPlayer(spriteBatch, Color.Tomato,    2, 410, 590, 170);\r
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