state.advanceFrame(inputs, elapsedTime.Milliseconds); // Apply the inputs, advance game state.\r
\r
inputs = new NextInputs(); // Start with inputs cleared on the next frame.\r
state.advanceFrame(inputs, elapsedTime.Milliseconds); // Apply the inputs, advance game state.\r
\r
inputs = new NextInputs(); // Start with inputs cleared on the next frame.\r
nameHexPair(spriteBatch, Color.White, "Checksum:", state.Checksum, 215, 515, 100);\r
nameDecPair(spriteBatch, Color.White, "Elapsed Time:", state.elapsedTime / 1000.0f, 570, 790, 100);\r
\r
nameHexPair(spriteBatch, Color.White, "Checksum:", state.Checksum, 215, 515, 100);\r
nameDecPair(spriteBatch, Color.White, "Elapsed Time:", state.elapsedTime / 1000.0f, 570, 790, 100);\r
\r
printPlayer(spriteBatch, Color.Turquoise, 0, 10, 190, 170);\r
printPlayer(spriteBatch, Color.Wheat, 1, 210, 390, 170);\r
printPlayer(spriteBatch, Color.Tomato, 2, 410, 590, 170);\r
printPlayer(spriteBatch, Color.Turquoise, 0, 10, 190, 170);\r
printPlayer(spriteBatch, Color.Wheat, 1, 210, 390, 170);\r
printPlayer(spriteBatch, Color.Tomato, 2, 410, 590, 170);\r