state.advanceFrame(inputs, elapsedTime.Milliseconds); // Apply the inputs, advance game state.\r
\r
inputs = new NextInputs(); // Start with inputs cleared on the next frame.\r
state.advanceFrame(inputs, elapsedTime.Milliseconds); // Apply the inputs, advance game state.\r
\r
inputs = new NextInputs(); // Start with inputs cleared on the next frame.\r