]> Dogcows Code - chaz/carfire/blobdiff - CarFire/leveleditor/sandbox.ini
changed level editor stuff to dos line-endings
[chaz/carfire] / CarFire / leveleditor / sandbox.ini
index ffaa6a671584a7f9817a0fa8ddb7cbf84857ee81..97c0198b3eb4f979601cccc6d880c9993ee775ef 100644 (file)
@@ -1,55 +1,55 @@
-; Comments can be made with a semicolon as the first character of a line.
-; Blank lines are also ignored.
-; This is my sandbox level I will use to test against while building the
-; level-loading code.
-
-[metadata]
-       author = Chaz McGarvey
-       levelname = Sandbox
-    type = Campaign
-       dimensions = [80,21]
-    tileset = FuturisticBuilding
-    numplayers = <1-4>
-
-[A]
-    entity = SaberMonster
-       path = [1,1] [5,6] wait(5) [45,2]
-       loop = true
-[B]
-       condition = has(key)
-       event = wait(2) remove([2,6]) remove([2,7])
-
-; Function ideas:
-; has(entity)           Player has given entity in his inventory.
-; wait(seconds)         Pause for some number of seconds.
-; remove(entity)        Remove an entity from the game.
-; remove(coord)         Remove whatever is at the given coordinates.
-; create(entity, coord) Create an entity at some location
-
-[maptable]
-+------------------------------------------------------------------------------+
-|                                                                              |
-| 1                                                                            |
-|                                                                              |
-| 2                +----                                                       |
-|                  |                                                           |
-| 3                |                                                           |
-|                  |                                                           |
-| 4                |                                                           |
-|                  |                                                           |
-+-------------+----+                                                           |
-|             |                                                                |
-|             |                                                                |
-|             |                                                                |
-|             |                                                                |
-|     +-------+                                                                |
-|                                                                              |
-|                                                                              |
-|                                                                              |
-|                                                                              |
-+------------------------------------------------------------------------------+
-
-; Character representations:
-; [-+|]     Place wall segments.
-; [1-4]     Identify the player starting positions.
-; [A-Za-z]  Place a defined game entity.
+; Comments can be made with a semicolon as the first character of a line.\r
+; Blank lines are also ignored.\r
+; This is my sandbox level I will use to test against while building the\r
+; level-loading code.\r
+\r
+[metadata]\r
+       author = Chaz McGarvey\r
+       levelname = Sandbox\r
+    type = Campaign\r
+       dimensions = [80,21]\r
+    tileset = FuturisticBuilding\r
+    numplayers = <1-4>\r
+\r
+[A]\r
+    entity = SaberMonster\r
+       path = [1,1] [5,6] wait(5) [45,2]\r
+       loop = true\r
+[B]\r
+       condition = has(key)\r
+       event = wait(2) remove([2,6]) remove([2,7])\r
+\r
+; Function ideas:\r
+; has(entity)           Player has given entity in his inventory.\r
+; wait(seconds)         Pause for some number of seconds.\r
+; remove(entity)        Remove an entity from the game.\r
+; remove(coord)         Remove whatever is at the given coordinates.\r
+; create(entity, coord) Create an entity at some location\r
+\r
+[maptable]\r
++------------------------------------------------------------------------------+\r
+|                                                                              |\r
+| 1                                                                            |\r
+|                                                                              |\r
+| 2                +----                                                       |\r
+|                  |                                                           |\r
+| 3                |                                                           |\r
+|                  |                                                           |\r
+| 4                |                                                           |\r
+|                  |                                                           |\r
++-------------+----+                                                           |\r
+|             |                                                                |\r
+|             |                                                                |\r
+|             |                                                                |\r
+|             |                                                                |\r
+|     +-------+                                                                |\r
+|                                                                              |\r
+|                                                                              |\r
+|                                                                              |\r
+|                                                                              |\r
++------------------------------------------------------------------------------+\r
+\r
+; Character representations:\r
+; [-+|]     Place wall segments.\r
+; [1-4]     Identify the player starting positions.\r
+; [A-Za-z]  Place a defined game entity.\r
This page took 0.024933 seconds and 4 git commands to generate.