]> Dogcows Code - chaz/carfire/blobdiff - CarFire/leveleditor/sandbox.ini
modified leveleditor documentation
[chaz/carfire] / CarFire / leveleditor / sandbox.ini
diff --git a/CarFire/leveleditor/sandbox.ini b/CarFire/leveleditor/sandbox.ini
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-; Comments can be made with a semicolon as the first character of a line.\r
-; Blank lines are also ignored.\r
-; This is my sandbox level I will use to test against while building the\r
-; level-loading code.\r
-\r
-[metadata]\r
-       author = Chaz McGarvey\r
-       levelname = Sandbox\r
-    type = Campaign\r
-       dimensions = [80,21]\r
-    tileset = FuturisticBuilding\r
-    numplayers = <1-4>\r
-\r
-[A]\r
-    entity = SaberMonster\r
-       path = [1,1] [5,6] wait(5) [45,2]\r
-       loop = true\r
-[B]\r
-       condition = has(key)\r
-       event = wait(2) remove([2,6]) remove([2,7])\r
-\r
-; Function ideas:\r
-; has(entity)           Player has given entity in his inventory.\r
-; wait(seconds)         Pause for some number of seconds.\r
-; remove(entity)        Remove an entity from the game.\r
-; remove(coord)         Remove whatever is at the given coordinates.\r
-; create(entity, coord) Create an entity at some location\r
-\r
-[maptable]\r
-+------------------------------------------------------------------------------+\r
-|                                                                              |\r
-| 1                                                                            |\r
-|                                                                              |\r
-| 2                +----                                                       |\r
-|                  |                                                           |\r
-| 3                |                                                           |\r
-|                  |                                                           |\r
-| 4                |                                                           |\r
-|                  |                                                           |\r
-+-------------+----+                                                           |\r
-|             |                                                                |\r
-|             |                                                                |\r
-|             |                                                                |\r
-|             |                                                                |\r
-|     +-------+                                                                |\r
-|                                                                              |\r
-|                                                                              |\r
-|                                                                              |\r
-|                                                                              |\r
-+------------------------------------------------------------------------------+\r
-\r
-; Character representations:\r
-; [-+|]     Place wall segments.\r
-; [1-4]     Identify the player starting positions.\r
-; [A-Za-z]  Place a defined game entity.\r
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