+++ /dev/null
-; Comments can be made with a semicolon as the first character of a line.\r
-; Blank lines are also ignored.\r
-; This is my sandbox level I will use to test against while building the\r
-; level-loading code.\r
-\r
-[metadata]\r
- author = Chaz McGarvey\r
- levelname = Sandbox\r
- type = Campaign\r
- dimensions = [80,21]\r
- tileset = FuturisticBuilding\r
- numplayers = <1-4>\r
-\r
-[A]\r
- entity = SaberMonster\r
- path = [1,1] [5,6] wait(5) [45,2]\r
- loop = true\r
-[B]\r
- condition = has(key)\r
- event = wait(2) remove([2,6]) remove([2,7])\r
-\r
-; Function ideas:\r
-; has(entity) Player has given entity in his inventory.\r
-; wait(seconds) Pause for some number of seconds.\r
-; remove(entity) Remove an entity from the game.\r
-; remove(coord) Remove whatever is at the given coordinates.\r
-; create(entity, coord) Create an entity at some location\r
-\r
-[maptable]\r
-+------------------------------------------------------------------------------+\r
-| |\r
-| 1 |\r
-| |\r
-| 2 +---- |\r
-| | |\r
-| 3 | |\r
-| | |\r
-| 4 | |\r
-| | |\r
-+-------------+----+ |\r
-| | |\r
-| | |\r
-| | |\r
-| | |\r
-| +-------+ |\r
-| |\r
-| |\r
-| |\r
-| |\r
-+------------------------------------------------------------------------------+\r
-\r
-; Character representations:\r
-; [-+|] Place wall segments.\r
-; [1-4] Identify the player starting positions.\r
-; [A-Za-z] Place a defined game entity.\r