+There is also a way to place entities on the map without putting its\r
+identifying character in the |leveleditor-maptable| section. You might\r
+want to do this if you want to place an entity at some cell on the map that\r
+you don't want to be the default tile. This is accomplished by listing\r
+the coordinates where entities should be place after the `create' key.\r
+Sometime during the map loading process, entities defined with this key and\r
+one or more valid sets of coordinates will be made available to the game in\r
+the usual manner, just as if its identifier was put on the map. The\r
+difference is, you can put any (open) static scenery you want at those\r
+locations.\r
+\r