]> Dogcows Code - chaz/carfire/blobdiff - CarFire/CarFire/MapProcessorLib/MapProcessorLib.csproj
created a new project MapProcessorLib to for importing map files
[chaz/carfire] / CarFire / CarFire / MapProcessorLib / MapProcessorLib.csproj
diff --git a/CarFire/CarFire/MapProcessorLib/MapProcessorLib.csproj b/CarFire/CarFire/MapProcessorLib/MapProcessorLib.csproj
new file mode 100644 (file)
index 0000000..83ba3d2
--- /dev/null
@@ -0,0 +1,122 @@
+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">\r
+  <PropertyGroup>\r
+    <ProjectGuid>{EA5996C5-17A9-4827-AAB8-884B476B62EE}</ProjectGuid>\r
+    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>\r
+    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>\r
+    <OutputType>Library</OutputType>\r
+    <AppDesignerFolder>Properties</AppDesignerFolder>\r
+    <RootNamespace>MapProcessorLib</RootNamespace>\r
+    <AssemblyName>MapProcessorLib</AssemblyName>\r
+    <XnaFrameworkVersion>v3.0</XnaFrameworkVersion>\r
+    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>\r
+  </PropertyGroup>\r
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">\r
+    <DebugSymbols>true</DebugSymbols>\r
+    <DebugType>full</DebugType>\r
+    <Optimize>false</Optimize>\r
+    <OutputPath>bin\x86\Debug</OutputPath>\r
+    <DefineConstants>DEBUG;TRACE</DefineConstants>\r
+    <ErrorReport>prompt</ErrorReport>\r
+    <WarningLevel>4</WarningLevel>\r
+    <PlatformTarget>x86</PlatformTarget>\r
+    <XnaPlatform>Windows</XnaPlatform>\r
+  </PropertyGroup>\r
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">\r
+    <DebugType>pdbonly</DebugType>\r
+    <Optimize>true</Optimize>\r
+    <OutputPath>bin\x86\Release</OutputPath>\r
+    <DefineConstants>TRACE</DefineConstants>\r
+    <ErrorReport>prompt</ErrorReport>\r
+    <WarningLevel>4</WarningLevel>\r
+    <PlatformTarget>x86</PlatformTarget>\r
+    <XnaPlatform>Windows</XnaPlatform>\r
+  </PropertyGroup>\r
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Xbox 360' ">\r
+    <DebugSymbols>true</DebugSymbols>\r
+    <DebugType>full</DebugType>\r
+    <Optimize>false</Optimize>\r
+    <OutputPath>bin\Xbox 360\Debug</OutputPath>\r
+    <DefineConstants>DEBUG;TRACE</DefineConstants>\r
+    <ErrorReport>prompt</ErrorReport>\r
+    <WarningLevel>4</WarningLevel>\r
+    <UseVSHostingProcess>false</UseVSHostingProcess>\r
+    <PlatformTarget>x86</PlatformTarget>\r
+    <XnaPlatform>Xbox 360</XnaPlatform>\r
+  </PropertyGroup>\r
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Xbox 360' ">\r
+    <DebugType>pdbonly</DebugType>\r
+    <Optimize>true</Optimize>\r
+    <OutputPath>bin\Xbox 360\Release</OutputPath>\r
+    <DefineConstants>TRACE</DefineConstants>\r
+    <ErrorReport>prompt</ErrorReport>\r
+    <WarningLevel>4</WarningLevel>\r
+    <UseVSHostingProcess>false</UseVSHostingProcess>\r
+    <PlatformTarget>x86</PlatformTarget>\r
+    <XnaPlatform>Xbox 360</XnaPlatform>\r
+  </PropertyGroup>\r
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Zune' ">\r
+    <DebugSymbols>true</DebugSymbols>\r
+    <DebugType>full</DebugType>\r
+    <Optimize>false</Optimize>\r
+    <OutputPath>bin\Zune\Debug</OutputPath>\r
+    <DefineConstants>DEBUG;TRACE</DefineConstants>\r
+    <ErrorReport>prompt</ErrorReport>\r
+    <WarningLevel>4</WarningLevel>\r
+    <UseVSHostingProcess>false</UseVSHostingProcess>\r
+    <PlatformTarget>x86</PlatformTarget>\r
+    <XnaPlatform>Zune</XnaPlatform>\r
+  </PropertyGroup>\r
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Zune' ">\r
+    <DebugType>pdbonly</DebugType>\r
+    <Optimize>true</Optimize>\r
+    <OutputPath>bin\Zune\Release</OutputPath>\r
+    <DefineConstants>TRACE</DefineConstants>\r
+    <ErrorReport>prompt</ErrorReport>\r
+    <WarningLevel>4</WarningLevel>\r
+    <UseVSHostingProcess>false</UseVSHostingProcess>\r
+    <PlatformTarget>x86</PlatformTarget>\r
+    <XnaPlatform>Zune</XnaPlatform>\r
+  </PropertyGroup>\r
+  <ItemGroup>\r
+    <Reference Include="Microsoft.Xna.Framework, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=x86">\r
+      <Private>False</Private>\r
+      <SpecificVersion>True</SpecificVersion>\r
+    </Reference>\r
+    <Reference Include="Microsoft.Xna.Framework.Game, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">\r
+      <Private>False</Private>\r
+      <SpecificVersion>True</SpecificVersion>\r
+    </Reference>\r
+    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=x86">\r
+      <Private>False</Private>\r
+      <SpecificVersion>true</SpecificVersion>\r
+    </Reference>\r
+    <Reference Include="System">\r
+      <Private>False</Private>\r
+    </Reference>\r
+    <Reference Include="System.Data" />\r
+    <Reference Include="System.Xml">\r
+      <Private>False</Private>\r
+    </Reference>\r
+    <Reference Include="System.Core">\r
+      <RequiredTargetFramework>3.5</RequiredTargetFramework>\r
+    </Reference>\r
+    <Reference Include="System.Xml.Linq">\r
+      <RequiredTargetFramework>3.5</RequiredTargetFramework>\r
+    </Reference>\r
+  </ItemGroup>\r
+  <ItemGroup>\r
+    <Compile Include="MapWriter.cs" />\r
+    <Compile Include="MapImporter.cs" />\r
+    <Compile Include="MapSourceCode.cs" />\r
+    <Compile Include="Properties\AssemblyInfo.cs" />\r
+  </ItemGroup>\r
+  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />\r
+  <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.ContentPipelineExtensions.targets" />\r
+  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. \r
+     Other similar extension points exist, see Microsoft.Common.targets.\r
+  <Target Name="BeforeBuild">\r
+  </Target>\r
+  <Target Name="AfterBuild">\r
+  </Target>\r
+  -->\r
+</Project>
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