]> Dogcows Code - chaz/carfire/blobdiff - CarFire/CarFire/CarFire/XnaGame.cs
git-svn-id: https://bd85.net/svn/cs3505_group@168 92bb83a3-7c8f-8a45-bc97-515c4e399668
[chaz/carfire] / CarFire / CarFire / CarFire / XnaGame.cs
index da92bf0d7c011d7f118eac4996fbabf4fc493aa7..b314317f2747a81f87785f094747f35da4034190 100644 (file)
@@ -1,7 +1,3 @@
-\r
-// DEBUG: for map testing\r
-//#define MAP_TESTING\r
-\r
 using System;\r
 using System.Collections.Generic;\r
 using System.Linq;\r
@@ -29,10 +25,6 @@ namespace CarFire
         IScreenManager screenManager;\r
         IDeterministicGame deterministicGame;\r
 \r
-#if MAP_TESTING\r
-        Map map;\r
-#endif\r
-\r
         public XnaGame()\r
         {\r
             graphics = new GraphicsDeviceManager(this);\r
@@ -64,6 +56,7 @@ namespace CarFire
             base.Initialize();\r
         }\r
 \r
+\r
         /// <summary>\r
         /// LoadContent will be called once per game and is the place to load\r
         /// all of your content.\r
@@ -75,13 +68,6 @@ namespace CarFire
 \r
             screenManager.LoadContent(Content, graphics);\r
             deterministicGame.LoadContent(Content);\r
-\r
-#if MAP_TESTING\r
-            map = Content.Load<Map>("Maps/sandbox");\r
-            Map.DefaultTile = Content.Load<Texture2D>("default");\r
-            map.CenterCell = new Vector2(2, 4);\r
-            List<object> entities = map.GetAllEntities();\r
-#endif\r
         }\r
 \r
         /// <summary>\r
@@ -112,13 +98,8 @@ namespace CarFire
         /// <param name="gameTime">Provides a snapshot of timing values.</param>\r
         protected override void Draw(GameTime gameTime)\r
         {\r
-            GraphicsDevice.Clear(Color.Red);\r
-\r
             spriteBatch.Begin();\r
             networkGame.Draw(gameTime, spriteBatch);\r
-#if MAP_TESTING\r
-            map.Draw(spriteBatch);\r
-#endif\r
             spriteBatch.End();\r
 \r
             base.Draw(gameTime);\r
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